Arum’s spirit beasts deal 60 (+0.5 AP)ˀ (3% of target’s maximum HP) as magic damage and heal Arum for 60 (+0.4 AP) (3% of hero’s maximum HP) whenever they hit an enemy. If the beasts hit a minion, then Arum is only healed 1% of her maximum HP.
Arum unleashes a roar that deals 250 (+0.4 AP) magic damage and summons a spirit beast. While beasts are active, using the skill again and damaging an enemy will reduce the cooldown by 50%. Arum can summon up to 3 beasts, and the number of beasts determines the power of Uncaged.
Arum consumes all her spirit beats to spawn a lion that charges at the target area, dealing 500 (+0.6 AP) magic damage. Arum gains a short speed boost after casting.
The Lion charges ahead the same number of times as the number of beasts consumed. The effects are as follows:
1st charge: reduces enemy movement speed by 50% for 1 second.
2nd charge: reduces enemy movement speed by 90% for 1 second.
3rd charge: stuns the enemy for 1 second.
Arum summons her 3 spirit beasts immediately and binds herself to the target hero for 2.5 seconds. While active, both Arum and the enemy hero are immobilized, and damage taken by either one will be replicated on the other. This spell cannot be interrupted, and Arum cannot attack or use abilities while it is active.
Armor99 / 14.1%
Magic Defense50 / 7.6%
Magic Pierce0 / 0%
Magic Life Steal0
HP Per 5 Seconds53
Mana Per 5 Seconds17
Regen Energy Per 5 Seconds0