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Azzen’Ka

Sand Trap

Magic

Azzen'Ka's abilities apply a Sand Trap stack on the enemy after reaching 3 stacks. The enemy will be petrified and suffer 150 (+0) magic damage

Azzen’Ka

Sand Punch

Magic

Azzen'Ka summons the shifting sands to attack his enemies dealing 370 (+0) magic damage and knocking them into the air.

Show Stats
DamageCooldownMana
1370865
2425865
3460865
4505865
5550865
6595865
Azzen’Ka

Dust Devil

Magic

Azzen'Ka sends a Dust Devil towards his enemies, bouncing between them and dealing 235 (+0) magic damage. The same target can be hit up to 2 times, only taking 80% damage the 2nd time.

Show Stats
DamageCooldownMana
1235670
2285675
3335680
4385685
5435690
6485695
Azzen’Ka

Sand Wraith

Magic

Azzen'Ka calls forth the hand of shifting sands, dealing 200 (+0) magic damage initially. The sand then starts to rage, continuously dealing 140 (+0) magic damage to enemies within the target area and slowing their movement speed by 60%.

Show Stats
DamageCooldownMana
120035150
226035150
332035150

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Azzen’Ka Stats

Max HP

3041

Armor

87 / 0%

Magic Defense

50 / 7.6%

Attack Damage

165

Ability Power

0

Max Mana

490

Movement Speed

360

Magic Pierce

0 / 0%

Attack Speed

0

Critical Chance

0

Critical Damage

200

Life Steal

0

Magic Life Steal

0

Cooldown Speed

0

Attack Range

Long Range

Resistance

0

HP Per 5 Seconds

43

Mana Per 5 Seconds

18

Max Energy

0

Regen Energy Per 5 Seconds

0

Azzen’Ka Guide

Azzen’Ka

Azzen’ka is a sorcerer with very powerful disabling magic. Strong offensive capabilities and disabling magic allows Azzen’ka to lead his team to victory.

Abilities

Passive – Sand Trap

Azzen’ka will imprint a mark unto his opponent whenever he deals damage with one of his skills. When the opponent has been dealt three of these marks they will get petrified and take magical damage. This means that Azzen’ka is able to use his petrification ability to disable enemies while keeping up a sustained rate of damage.

Ability 1 – Sand Punch

Azzen’ka summons a fist that can send enemies flying from a distance with only a wave of his hand. This is a long-range area-of-effect ability which is effective at disabling opponents it can also take opponents out in one fell swoop when they are escaping while low on health.

Ability 2 – Dust Devil

Azzen’ka throws out an enchanted grain of sand which sprays out attacks from the midst of his enemies dealing damage. This skill is really good at letting a fan car activate his petrification effect as fast as possible while also being a good accompaniment to his other skills in slaying enemies.

Ultimate – Sand Wrath

Azzen’ka pushes forward with both his hand against enemies in front of him causing damage to those hit, as well as the creation of an enchanted field that continues to inflict damage and which slows down enemies caught within it. This is Azzen’ka’s core skill. The sand raff makes it easy for Azzen’ka to disable his opponents during battle which works well with teammates as they clean up the field.

To damage enemies, Azzen’ka starts with his skill one to send his enemies flying and then his skill 2 to Petrify and disable them again as he continues to deal damage. This works well with his other skills and slaying opponents his skill 2 can also work very well to clean up enemies with its damage spray when they are low on health.

In team fights, Azzen’ka uses his ultimate and skill 1 in combination to Petrify and disable enemies. His skill 2 works well with the continuous damage from his ultimate to deliver an explosive amount of damage so his teammates can make quick work of the battlefield.

In summary, Azzen’ka;s extremely strong and unusual skills, not only disable his enemies but also deal out heavy damage leading his team to a quick and certain victory.

Lore

“I am one with the wind and the sand.”

A mysterious being, Azzen’Ka wandered the desert and was worshiped as a god by some. Anyone who wished to pass through the desert must make an offering to him or be forever lost. The treacherous terrain has isolated the desert from the rest of the world, and the endless storms have prevented the other gods from entering, leaving Azzen’Ka as the true ruler of the desert.

Thane had more than once led his army into the desert in an attempts to conquer this sandy realm beyond the control of the gods. However, failure after failure had made it clear that Azzen’Ka had nothing to fear from anyone in his domain. Even the Grim Reaper himself had no choice but to admit that the desert was beyond his control. Although he was confident he could defeat Azzen’Ka, he did not consider himself capable of pacifying the sandstorms.

Numerous writings accused Azzen’Ka of being evil, yet travelers reported that Azzen’Ka would guarantee their safety as long as they make an offering to him. This made him more honest and trustworthy than any of the gods in the heavens. It was for this reason that opinions of him were extremely polarized. Some feared and respected him as a god, while others simply loathed him. Azzen’Ka, of course, could not careless.

“The gods are forbidden from my domain.”

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