Caped Crusader


When Batman approaches an enemy hero, his movement speed increases by 20%


Forearm Strike


Batman attacks with his forearm blades and deals 215 (+145) physical damage to nearby enemies. One random enemy will take double damage.

Show Stats
Damage Cooldown Mana
1 215 5 50
2 260 5 50
3 305 5 50
4 350 5 50
5 395 5 50
6 440 5 50



Batman launches an explosive Batarang that deals 165 (+97) physical damage to enemies and reduces their movement speed. 24% of HP lost will be converted into additional physical damage 3 seconds later. Enemies hit are stunned if attacked by Batman again, and Batman restores 140 (+85) HP

Show Stats
Damage Cooldown Mana
1 165 9.6 80
2 186 8.8 80
3 207 8 80
4 228 7.2 80
5 249 6.4 80
6 270 5.6 80

Dark Knight


Batman conceals himself behind a colony of bats and becomes invisible after 1.5 seconds. Invisibility last for 30 seconds unless Batman stays within 6 units of an enemy hero for more than 3 seconds. If the ability is used again during invisibility, he will fly towards the target direction, dealing 660 (+321) physical damage to enemies in his path. He gains 50% attack speed for 5 seconds after coming out of invisibility.

Show Stats
Damage Cooldown Mana
1 660 36 120
2 830 30 120
3 1000 24 120

Batman Stats

Max HP



85 / 0%

Magic Defense

50 / 7.6%

Attack Damage


Ability Power


Max Mana


Movement Speed


Magic Pierce

0 / %

Attack Speed


Critical Chance


Critical Damage


Life Steal


Magic Life Steal


Cooldown Speed


Attack Range




HP Per 5 Seconds


Mana Per 5 Seconds


Max Energy


Regen Energy Per 5 Seconds


Batman Guide


Batman is an Assassin role Super hero who depends upon his ability to deal explosive levels of damage. Batman is able to weave in and out of battle by himself and break down enemy ranks.


Passive: Caped Crusader

Batman bends himself to the shadows giving him a 20% increase movement speed when he nears an enemy hero. However this speed boost will disappear if he leaves with his back turned to the enemy.

So Batman is able to rely on this speed boost effect to easily hunt and slay enemy forces as they flee while low on health.

Skill 1 – Forearm Strike

Batman releases a quick blade that deals damage to nearby enemies. Followed by a second attack hitting a random enemy next to him dealing the same quantity of damage.

This is an AoE skill, and the second attack preferences striking enemy heroes. His first skill is certain to deal grief in two stages to the enemy when he faces only one enemy hero.

Skill 2 – Batarang

Batman will throw out a Batarang that damages enemies and reduces their movement speed. This is a straight line, AoE skill that after 3 seconds will also cause enemies to suffer physical damage equivalent to 24% of the HP they just lost.

if enemies who have suffered from Batman’s second skill are struck again by B atman within 3 seconds, they will become dizzy and enable Batman to restore some of his HP. Deal a lot of damage after you’ve just released the second skill during battle, and you’ll boost the damage you inflict after 3 seconds to its maximum extent.

Skill 3 – Dark Knight

Batman uses his natural affinity with bats to make himself invisible after 1.5 seconds. This skill will last for 30 seconds, during which time it is released again Batman will appear and launch an attack in his designated direction.

This skill has a line based area of effect. If you are invisible and wait next to the enemy for more than 3 seconds, this will dispel the invisibility at a slightly greater range than for the skill. Of course, Batman will also dispel his invisibility when he inflicts damage on an enemy. In any case enemies further away from Batman will start to notice something is amiss when he is invisible and an alert will appear above their head. So you have to grab the opportunity once your 3rd ability makes you invisible.

Typically Batman will damage enemies using his second and first skill together. One use of Batman’s second skill is sometimes enough to take out an enemy when they are low on health.

Should Batman not be doing so good he can use his third skill to slip away from the field easily. Batman would normally first use his ultimate to hide in the shadow, then after getting a close strike with his second skill then unleash all skills in a quick flurry.

Of course, you can always reserve his ultimate for a second release and it may get used again as enemies flee. In summary, Batman possesses skills that can easily deal explosive damage for a win.


Batman has become a symbol of dark justice that hangs over Gotham City. Born into wealth as Bruce Wayne, he witnessed his parents murdered in front of him as a boy. This tragedy transformed his entire existence, reshaping him into the consummate crime-fighter.

Wayne traveled the world for a decade, training his mind and body relentlessly, pushing himself to the limits of human capacity, all in the preparation of donning the mantle of the caped crusader. His years of tremendous effort have left him as not only the world’s greatest detective but with a physical prowess that has yet to be bested by any foe.

As Batman, he has consistently been forced into battle in an array of alternate worlds, dimensions, and universes. And it was a bruising encounter with Zephys that Batman pieced together the existence of Athanor. Zephys collided into Earth, bringing with him a power of unimaginable magnitude. He had come to subdue the earth and build a new world. One that would be subjugated by Athanor and be forced to provide fresh troops for its eternal war.

During the tumult, Batman found himself chasing Zephys, passing through countless worlds and fragments of time. Finally catching up to him, Batman sought to end Zephys’ dark plot right then and there. However, he just could not find an opening to end the fight. Suddenly, the hero Valheim appeared, under orders from Thane, to investigate the strange rumblings of doom. With his aid, Batman finally beat back Zephys and temporarily banished him back to his realm.

“Traveler, welcome to Athanor.” Valhein whispered in a deep, but urgent voice. Batman felt drawn towards this mysterious new land, to understand just what sort of role it would play in his destiny. Stepping into the light, he found himself in THane’s court. The resplendent king sat high above the rest as a gloomy pall hung over the room. He thanked the Dark Knight for subduing Zephys and handed him a shining gem, a fragment of Andura.

Upon touching the gem, Batman experienced a vision of fire and despair. Gotham lay in ruins consumed by flames that licked the air. Its inhabitants were being led towards the darkness in chains. The old and feeble were disposed of. The young and strong were ripped away from their loved ones and cowed. And above all of this sat a malevolent shadow that seemed to glow brighter than the very flames swallowing the city. Then, at the snap of its immaterial fingers, the light extinguished, and life existed no more.

Batman stood unmoving, transfixed in the horror. “This isn’t real, is it?” were his only words. This must be some sort of trick. However, the solemn shake of Thane’s head and his mournful eyes brought ice into the Dark Knight’s veins. Thoughts raced through Bruce’s mind. What is this madness? What is this despair? Thane finally spoke, “It is what will come to pass if we sit idle.” He continued, “The Andura fragment you hold must be returned whole. It has the power to create, and a devastating power to destroy. it matters not where your world lies in time and space, all is connected to Athanor.”

And with that, Batman felt himself hurled back to Gotham, to ponder the choices that lay ahead. Then with quiet and steeled determination, he fought. With Lucius and Alfred’s aid, he modified his armanents to prepare himself for the coming battle. His friends worried about him. They were unsure of the threats lying in wait for Bruce. But as we all know from experience, never underestimate the Batman.

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