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Butterfly

Assassin

Physical

Kills and assist will reset the cooldowns of all abilities.

Butterfly

Whirlwind

Physical

Butterfly swings her blade in a full arc at nearby enemies, dealing 200/240/280/320/360/400 (+0.65 AD)ˀ physical damage Immediately removes and becomes immune to movement speed reduction for a short period. Also increases Butterfly’s movement speed by 50% for 1 second.

Show Stats
DamageCooldownMana
120060
224060
328060
432060
536060
640060
Butterfly

Sword Propel

Physical

Butterfly throws her sword, dealing 350/400/450/500/550/600 (+1.25 AD) physical damage to enemies in its path. Also increases her attack speed by 50% for 3 seconds.

Show Stats
DamageCooldownMana
135090
24008.40
34507.80
45007.20
55506.60
660060
Butterfly

Backstab

Physical

Butterfly blinks behind the enemy with lowest HP (prioritizes heroes) and stabs the target, dealing 500/725/950 (+1.35 AD) physical damage, and increasing her damage reduction by 50% (decreases rapidly over time). Also marks the enemy target and reduces the target’s movement speed by 30% by 3 seconds. When the mark expires, Butterfly recovers HP equivalent to 20% of the damage dealt to the target.
1

Show Stats
DamageCooldownMana
150013.50
272512.30
395011.10

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Butterfly Stats

Max HP

3269

Armor

89 / 12.9%

Magic Defense

50 / 7.6%

Attack Damage

177

Ability Power

0

Max Mana

0

Movement Speed

400

Magic Pierce

0 / %

Attack Speed

0

Critical Chance

0

Critical Damage

200

Life Steal

0

Magic Life Steal

0

Cooldown Speed

0

Attack Range

Melee

Resistance

0

HP Per 5 Seconds

47

Mana Per 5 Seconds

0

Max Energy

Regen Energy Per 5 Seconds

0

Butterfly Guide

Butterfly

Butterfly is the queen of battles as a Melee Assassin and fighter. She can carry games easily by dealing massive damage and cleaning house at the end of a battle.

Abilities

Passive – Assassin

Whatever Butterfly kills or assists in the kill of an enemy all of her skills are immediately refreshed and Butterfly recovers 8% of her lost HP. Thanks to this passive Butterfly can take down enemies one by one in team fights with constantly refreshed abilities and recovery of health.

Ability 1 – Flying Daggers

Butterfly throws a fan of blades damaging all nearby enemies and slowing their movement speed by 50% for two seconds. The skill can deal massive AoE damage and slow down the entire enemy team when butterfly dives into a team fight.

Ability 2 – Quick Kill

Butterfly attacks at lightning speed immediately damage enemies in her path while increasing her attack speed by 50% for 3 seconds. This skill causes AoE damage in a straight path. The attack speed bonus also helps Butterfly to burst her enemies down in just a few seconds.

Ultimate – Backstab

butterfly blinks behind the enemy with the lowest HP dealing massive physical damage. For the next few seconds, Butterfly receives 60% less damage while gaining movement speed by 50%.

The damage reduction provides Butterfly with excellent survivability in team fights while the movement speed bonus grants Butterfly the exceptional mobility to retreat or chase down enemies. When Butterfly encounters an enemy use flying daggers to slow the opponent first then use quick kill for some burst damage.

Wait for the enemy hero to use his escaping skills before backstabbing onto him for the final kill. Note that Butterfly should conceal herself before finding the perfect time to backstab on the squishiest target for an easy kill. In teamfights use flying daggers to slow down the enemy team while dealing massive damage with quick kill.

once an enemy died Butterfly should be able to clean up the battle with their constantly refreshed abilities. Depending on the situation butterfly can also open with backstab for an instant kill.

Overall, Butterfly is an Assassin with Incredible burst and can easily achieve a penta kill it played well.

Lore

The Butterfly took a deep breath, and her palms broke into a sweat. This time her task was to locate and annihilate the enemy in the dark and narrow corridor. The target could escape at any moment, and she only had a few clues. As if celebrating the occasion, little Halloween pumpkin lamps hung on every door in the long corridor, seemingly for the Monster Festival.

The Butterfly had a very keen sense of intuition; only one of the doors was not locked. A dim light came from inside through the half-shut door–obviously, it was meant to tell passersby that there was no one inside. She drew closer to the door slowly, and a beefy figure gradually came into sight from the darkness, just as she had anticipated. Her target saw her at the same time she spotted him. He wasn’t empty-handed; the hunting-knife in his hand frightened her.

“I don’t think I’ll when it comes to using a knife!”

It was only after years of training that the Butterfly became confident enough about her knife-fighting abilities. A single meter, just enough for her to turn and charge at the enemy. Blade in. Blade out. The figure collapsed.

“Target down. Task completed.”

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