When Florentino exits combat, his next normal attack becomes Lunge, dealing an additional 80 (+8 every level)(+1.25 bonus AD)physical damage and reducing enemy’s movement speed by 70% for 0.5% seconds. Florentino’s next attack within a short period of time also deals an additional 20% damage. If Lunge hits an enemy hero, he heals himself for 85(+7 every level)(+1.00 bonus AD) HP. After Lunge, Shuffle enables Florentino to move for a short distance while being immune to control effects, and his movement speed is increased by 50% for 0.5 seconds afterwards.
Florentino tosses a dart that deals 280/320/360/400/440/480 (+1.20 bonus AD)ˀ physical damage to the first target it hits and stuns the target for 0.75 seconds. 3 flowers blossom next to the target for 5 seconds. If Florentino touches any of the flowers, his energy is restored by 100 and his next normal attack becomes Lunge. Cooldown for Triple Threat is also reset.
Florentino attacks the target 3 times, each strike dealing true damage equal to 4 (+0.014 bonus AD) % of target’s max HP. Shuffle is triggered at the end of the attacks. If Triple Threat hits an enemy hero, the cooldown of Blossom is reduced by 1 second.
1st Attack: Deals 300 physical damage.
2nd Attack: Deals 300 physical damage and knocks the enemy into the air for 0.75 seconds.
3rd Attack: A two-strike attack the deals 250 physical damage each.
Florentino charges for a brief period before dashing forward, starting a duel with the first enemy he encounters for 5 seconds, during which the target’s armor is reduced by 15% and his damage dealt is increased by 20%. He is immune from control effects from the targets that are not in a duel, and takes 50% less damage from those targets.
If the target dies during the duel, Florentino gains 20 attack damage for the rest of the match. This buff stacks up to 10 times.
Armor89 / 12.9%
Magic Defense50 / 7.6%
Magic Pierce0 / 0%
Magic Life Steal0
HP Per 5 Seconds50
Mana Per 5 Seconds0
Regen Energy Per 5 Seconds50