Grakk

Blood Ritual

Magic

Whenever Grakk receives damage equal to more than 10% of his current HP in a single blow, he triggers an explosion dealing 40 +0 +74 (+2% of max HP) magic damage to enemies within 500 units (2 second cooldown). Grakk will also trigger an explosion 3 seconds after his death, dealing 160 +0 +299 (+8% of maximum HP) magic damage to enemies within 500 units.

Grakk

Earthquake

Physical

Grakk stomps, dealing 150 +0 magic damage to enemies within range and reducing their movement speed by 30% for 2 seconds. Enemies closer to Grakk will take double the damage, and their movement speed is reduced further.

Show Stats
Damage Cooldown Mana
1 150 4 60
2 180 4 60
3 210 4 60
4 240 4 60
5 270 4 60
6 300 4 60
Grakk

Devil's Chain

Physical

Grakk throws a hook to pull the first enemy hit towards him, dealing 625 +0 magic damage.

After this ability has been activated, Grakk's maximum HP will be increased by 125 with each kill or assist (up to 20 times).

Show Stats
Damage Cooldown Mana
1 625 17 60
2 750 16 60
3 875 15 60
4 1000 14 60
5 1125 13 60
6 1250 12 60
Grakk

World Devourer

Magic

After a short delay, Grakk pulls in enemies in front of him, stunning them and dealing a total of 1200 +0 magic damage during the pull. Grakk also gains a shield if the ability hits at least 1 enemy.

Show Stats
Damage Cooldown Mana
1 1200 40 130
2 1500 35 130
3 1800 30 130

Grakk Stats

Max HP

3742

Armor

104 / 0%

Magic Defense

50 / 7.6%

Attack Damage

158

Ability Power

0

Max Mana

490

Movement Speed

360

Magic Pierce

0 / %

Attack Speed

0

Critical Chance

0

Critical Damage

200

Life Steal

0

Magic Life Steal

0

Cooldown Speed

0

Attack Range

Melee

Resistance

0

HP Per 5 Seconds

62

Mana Per 5 Seconds

17

Max Energy

Regen Energy Per 5 Seconds

0

Grakk Guide

Grakk

Although categorized as a tank Grakk can either be played as a support or a mage carry depending on the team composition.

Abilities

Passive – Blood Ritual

Whenever Grakk takes damage equal to or more than 10% of his current HP he triggers an explosion dealing magic damage to surrounding enemies this passive has a 2-second cooldown. Blood ritual will also activate upon Grakks death dealing extra damage. Therefore Grakk can collect kills even when he is dead.

Ability 1 – Earthquake

Grakk stomps the ground dealing magic damage and slowing surrounding enemies. The damage and slowing effect are doubled when enemies are close to Grakk. Due to its low cooldown, Grakk can also use earthquake frequently to slow his foes.

Ability 2 – Devils Chain

Grakk throws a chain hook to pull the first enemy hit towards him. Additionally, whenever Grakk scores a kill or assists he will gain 125 points of maximum Hp up to a maximum of 20 stacks. This directional skill is Grakk’s main control ability.

Ultimate – World Devourer

after a short delay, Grakk disables all enemies in front of him and continuously drains away their HP while gaining a temporary shield. This is an AoE crowd control skill that can effectively help Grakk’s team win team fights.

To deal maximum damage first pull the enemy with devils chain then slow him with earthquake, followed by world devourer to complete the kill. However, sometimes earthquake and Devils chain is all it takes to score the kill.

To effectively control the enemy approach him and use earthquake first then use world devourer to disable and damage the enemy. Once the enemy tries to escape use devils chain to pull them back and score the kill. Alternatively, Grakk can initiate with devils chain and follow up with earthquake.

Overall, Grakk has the combination of formidable control abilities and incredible damage allowing him to turn around battles at ease.

Lore

Grakk was known for his brutality. As the executioner, he shackled imprisoned souls, and tore open the offending souls with his teeth to torture them. He had to pay a steep price for this though. The price was that he could no longer digest any food other than souls. He needed to devour souls to satisfy his constant hunger.

To stave off hunger during times of peace, he had to ask for help from Zephys and Nakroth; the former harvested souls while the latter past judgment. All guilty souls became his food. After the war broke out, in return for Grakk’s strength, Maloch promised Grakk that he could do whatever he wanted with the enemies he captured.

The never-ending feast turned Grakk into a war maniac. With every fresh soul consumed, his power grew. He turned all of the things he could not eat into the Fallen to capture more food for him.

“I.. hunger..”

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