Sacred Flame


Ignis' abilities place the Mark of the Flame on targets 1.5 seconds after hitting them. The Mark of the Flame lasts for 2.5 seconds and adds an additional effect for Ignis's next ability use.


Fire Crash


Ignis forms the Sacred Flame into an orb and launches it, dealing 320 (+0) magic damage to the first enemies and nearby enemies in a cone behind it. Also increases Ignis' movement speed by 40% for 1 second. If marked targets are hit, then Ignis gains a shield that absorbs 300 (+0) damage for 3 seconds.

Show Stats
Damage Cooldown Mana
1 320 3 50
2 420 3 50
3 520 3 50
4 620 3 50
5 720 3 50
6 820 3 50

Rain of Fire


Ignis summons a Rain of Fire at the target area for 3 seconds dealing 110 (+0) magic damage every second to enemies in the area and reducing their movement speed by 50% for 2 seconds. Marked targets are stunned for 1.5seconds.

Show Stats
Damage Cooldown Mana
1 110 12 75
2 142 11 75
3 174 10 75
4 206 9 75
5 238 8 75
6 270 7 75

Holy Embers


Ignis creates a formation with Sacred Fire that deals 750 [(+0) magic damage after 1.5 seconds to enemy heroes in the target area. Marked targets take 900 (+0) true damage

Show Stats
Damage Cooldown Mana
1 750 24 130
2 1000 20 130
3 1250 16 130

Ignis Stats

Max HP



87 / 12.6%

Magic Defense

50 / 7.6%

Attack Damage


Ability Power


Max Mana


Movement Speed


Magic Pierce

0 / 0%

Attack Speed


Critical Chance


Critical Damage


Life Steal


Magic Life Steal


Cooldown Speed


Attack Range

Long Range



HP Per 5 Seconds


Mana Per 5 Seconds


Max Energy


Regen Energy Per 5 Seconds


Ignis Guide


Ignis is a Mage Hero who is a master in fire and is capable of unleashing massive AoE damage on enemies. Ignis excels the most when enemies are hugging together in battles. Since Ignis can place mark of the flame on his targets he can greatly increase the damage output using his skill combo.


Passive – Sacred Flame

Ignis’s abilities place mark of the flame on his target after 1.5 seconds. His next ability consumes the mark and is enhanced. Mark of the flame lasts for 2.5 seconds since the mark of the flame can enhance the next ability when low on health Ignis can cast reign of fire first followed by fire crash in order to generate a shield using the passive. On the other hand, Ignis can cast fire crash first followed by rain of fire in order to stun the enemy.

Ability 1 – Fire Crash

Ignis forms the sacred flame into an orb and launches it dealing magic damage to the first enemy hit and nearby enemies in a cone behind it. Also, Increases Ignis’s movement speed by 40% for one second. If marked targets are hit then Ignis gains a shield that absorbs damage for 3 seconds. Fire crash can be used to clear waves in lane and harass the enemy from afar.

Ability 2 – Rain of Fire

Ignis summons a rain of fire at the target area for three seconds dealing magic damage every second to enemies in the area and reducing their movement speed by 30% for 1.5 seconds. Marked targets are stunned for 1.5 seconds. As the primary controllability of Ignis, Rain of Fire can deal multiple AoE damage. Therefore, can be used to poke and wear down the enemies before battles. Try to cast rain of fire on marked targets in order to trigger the stunning effect thereby maximizing the damage.

Ultimate – Holy Embers

Ignis creates a formation with sacred fire the deals magic damage. After 1.5 seconds to enemy heroes in the target area. Marked targets take true damage. Holy Embers can be cast at once and deal additional damage to marked Heroes which can easily lead to an ace in battle.

The recommended combo for Ignis is to initiate with fire crash followed by rain of fire to stun the marked enemy. This will allow rain of fire to deal constant damage to the enemy. Finally, collect the kill with holy Embers.

As a Mage, Ignis should farm in the mid lane and try to level up as soon as possible. Try to harass the enemy in lane with fire crash in order to build up an early advantage. If the enemy does not recall at low health, Ignis can end his life with one skill combo.

In the mid and late game as the main damage dealer, Ignis should stay in the backline in order to ensure his damage output since Ignis does not have escaping abilities he can be caught easily by enemies, therefore, should be extra careful not to be separated from allies. Try staying behind tanky allies so that they can peel for Ignis when enemy assassins come in.

In late games, Ignis’s duty is to hit as many enemies as possible with his abilities and to maximize the damage output.


“The Holy Flame will lead us to the Kingdom of Truth.”

The doctrine of the temple of Light teaches that the Holy Flame is the symbol of light and truth. As guardian of Holy Flame, Ignis has long relied on his abundant knowledge and unshakable faith to lead the faithful along the path of light. It is for this reason that he is widely known as the “Guide.” However, before attaining this status, Ignis was an ordinary Temple scholar.

Obsessed with the pursuit of truth, Ignis spent all his time studying in the Temple’s Tower of Contemplation. He read countless ancient texts, among which he discovered HOly Flame manipulation spells that had been long forgotten. Unfortunately, the HOly Flame burned out a century ago, making his discovery worthless. Everyone in the Temple lamented this fact. However, Ignis was delighted. His study of the Holy Flame had brought him one step closer to the Kingdom of Truth that he had dreamed of for so long.

Although it could not be put into practice, Ignis discovery sent shockwaves through the forces of darkness that lurked just out of sight. No one could have anticipated that Ignis’ next discovery had the potential to break the balance between light and dark. COmmanded by the Lord of Darkness, a demon army mounted an attack on the Temple, during which the scorching flames of hell engulfed the entire Tower of Contemplation. The terrified scholars fled, but the resolute Ignis refused to leave. To protect the precious text, he willingly endured the agonizing burns inflicted by the raging inferno.

“If this is to be my fate, then bury me in the Kingdom of Truth along with this precious knowledge!” This sincere prayer invoked the power of a holy light. Ignis was shocked to see that the red flames of hell had been turned to a holy white by this power. It was the Holy Flame that Ignis had yearned to see for so many years. Although extinguished long ago, it had been reignited within him.

Ignis recited a Holy Flame manipulation spell almost instinctively, and the Holy Flame formed a wall of fire, just as he had willed it to. “The invaders will be destroyed. The Holy Flame will tear the flesh from their bodies and incinerate their bones!” Brought to the brink of defeat, the Temple guard managed to regroup under Ignis protection and emerged victoriously. After the battle, Ignis returned to the Tower of Contemplation and continued his journey along the road to truth.

“Before truth, the knowledge I possess is but a drop in the ocean.”

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