Divine Punishment


Enemies hit by Lauriel's abilities become marked. Every 4 marks trigger an explosion that deals 160 (+0) true damage to nearby enemies and slows their movement speed by 50% for 1 second. Lauriel also recovers 110 HP after the explosion.


The Wheel


Lauriel summons the divine light, dealing 215 (+0) magic damage to enemies. The path lights up shortly after and deals the same amount of magic damage again.

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Lauriel charges towards the target direction, becomes invicible for a short period, and summons 3 energy orbs to attack nearby enemies, dealing 175 (+0) magic damage with each attack. Ability cooldown is reduced by 4 seconds when it hits enemies.

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Lauriel summons a Judgment Circle, dealing 210 (+0) magic damage both when the circle appears and fades. Also reduces the cooldown of her other abilities when she is in the circle.

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Lauriel Stats

Max HP



87 / 12.6%

Magic Defense

50 / 7.6%

Attack Damage


Ability Power


Max Mana


Movement Speed


Magic Pierce

0 / 0%

Attack Speed


Critical Chance


Critical Damage


Life Steal


Magic Life Steal


Cooldown Speed


Attack Range

Long Range



HP Per 5 Seconds


Mana Per 5 Seconds


Max Energy


Regen Energy Per 5 Seconds


Lauriel Guide


Laruiel is an iconic mage with exceptional mobility her passive deals real damage which disables the enemy’s magic defense against her. The health recovery allows Lauriel to survive longer in battles.

Lauriel’s trump card is her magic circle with a great amount of cooldown reduction. It is not a wise choice to challenge Lauriel within it.


Passive – Divine Punishment

Enemies hit by this ability will get marked every 4 marks trigger an explosion which deals real damage to nearby enemies while slowing them. This ability also heals Lauriel for 1 second. Although monsters hit by divine punishment do not show the marks the passive still works and heals Lauriel. Therefore, Lauriel can recover health when low by hitting monsters.

Ability 1 – The Wheel

Lauriel summons the divine light dealing magic damage to enemies. The path lights up shortly after and deals the same amount of magic damage. The wheel is suitable to clear waves and trade with enemies in lane. Try to attack enemies in a line in order to trigger two parts of damage during teamfights. Hitting the wheel on multiple enemies and trigger explosions to deal real damage is the key to win.

Ability 2 – Blink

Lauriel charges towards the target direction and summons 3 energy orbs to attack nearby enemies dealing magic damage with each attack. The ability cooldown is reduced by 4 seconds when the ability hits enemies. Blink is a powerful ability in single duels when fully cast on a single opponent It will instantly generate 3 marks and trigger the passive when retreating do not use blink directly.

Instead hit all three orbs on the enemy to reduce the cooldown and cast blink again to complete a successful escape.

Ultimate – Smite

Lauriel summons a judgment circle dealing magic damage both when the circle appears and fades. Also reduces the cooldown of her other abilities when she is in the circle. Lauriel deals much less damage when she’s outside the circle. Therefore, try to cast smite when enemies are fully engaged.

Otherwise the opponent’s can back off easily when Lauriel summons the judgment circle. Lauriel’s second ability should be frequently cast for its cooldown reduction. Sage buff can be a great help to ensure her mana level. If there is a Lauriel on the enemy team try to take her sage golem first. What can a mage do without mana in?

In the early game as a mage without stun and control abilities Lauriel should level up to the wheel first in order to clear waves and farm up quickly. Since Lauriel’s second ability is pretty much the same as flicker we recommend that Lauriel take purify over flicker.

In case that Lauriel gets controlled and nuked down before she’s able to cast any ability. In the mid game Lauriel can gank enemies from brushes. Use blink to charge forward, followed by smite and the wheel to deal instant damage combined with the real damage in the slowing effect from her passive. This combo can easily burst down any squishy target.

In the late game after obtaining her core items Lauriel should try to poke down the enemies first rather than initiate fights by jumping into the enemy team as she will clearly be the first target to kill. In battles Lauriel should use blink to charge onto enemies followed by the wheel to deal damage then cast smite to reduce cooldowns of the other abilities.

Spam the first two abilities in the enemy team to trigger the explosions and deal tons of damage which leads to an easy victory.







“Above the Heavens, she stands beside the throne of the Great Ones. Lauriel spreads her six majestic wings and soars.”

Lauriel was the guardian of the Temple of Light and the spiritual leader of its followers. Devoted to her task, she kept an endless vigil within the Temple directing her power against the encroachment of darkness. She devoutly obeyed the words of the Great Ones and was thereby imbued with their almighty power. She was their herald, spreading truth to the Great Ones’ followers, in whose eyes, she was the embodiment of their Grace and Righteousness.

The sincerity of Lauriel’s belief gave her unrivaled power and, for a while, wielded control over reincarnation itself. During that time, the rebirth, resurrection, and guidance of souls through reincarnation were all under Lauriel’s control. The flapping of her wings would bring new life into being, while the closing of her wings would throw life into yet another cycle of toil.

While doing battle with the army of the Fallen, the follwers once witnessed Lauriel spreading her wings and charging the enemy ranks. The lightning summoned arched and sliced through the demonic horde in a single blow. The forces under her command were then fearless in their mission of vanquishing the army of the fallen.

“I will blow the horn of judgment at the end of days!”


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