Slimz

Piercing

Physical

Every 3rd normal attack from Slimz gains a pierce effect where both the tatrget and enemies behind it take 130% of the normal physical damage.

Slimz

Flying Spear

Physical

Slimz throws a flying spear, dealing 150 +86 +0 magic damage and stunning the target for up to 2.5 seconds ( the further the spear flies, the longer the stun). Upon hitting the enemy Slimz attack speed is increased by 25% for 5 seconds and the bonus is doubled if the spear hits an enemy hero.

Show Stats
Damage Cooldown Mana
1 150 10 65
2 200 10 65
3 250 10 65
4 300 10 65
5 350 10 65
6 400 10 65
Slimz

Leap of Vitality

Physical

Slimz leaps to a specified location and increases his attack damage by 50 for 5 seconds after he lands.

Show Stats
Damage Cooldown Mana
1 50 8 75
2 60 8 75
3 70 8 75
4 80 8 75
5 90 8 75
6 100 8 75
Slimz

Savage Potion

Physical

Slimz activates his primal instincts and enhanced his normal attacks to deal additional damage equal to 4% of the target's maximum HP (up to 150 damage for monsters) HIs movement speed is also increased by 20% for 8 seconds. Each kill or assist extends the effect by 3 seconds.

Show Stats
Damage Cooldown Mana
1 0 44 100
2 0 36 100
3 0 28 100

Slimz Stats

Max HP

3389

Armor

89 / 12.9%

Magic Defense

50 / 7.6%

Attack Damage

172

Ability Power

0

Max Mana

440

Movement Speed

340

Magic Pierce

0 / 0%

Attack Speed

0

Critical Chance

0

Critical Damage

200

Life Steal

0

Magic Life Steal

0

Cooldown Speed

0

Attack Range

Long Range

Resistance

0

HP Per 5 Seconds

42

Mana Per 5 Seconds

16

Max Energy

Regen Energy Per 5 Seconds

0

Slimz Guide

Slimz

Like most Marksman, Slimz is capable of dealing insane damage from afar. His spears are so deadly that every third normal attack can pierce through enemies. All enemies are walking targets in the eyes of Slimz no matter. how much armor they have.

Abilities

Passive – Piercing

Every third normal attack from Slimz gangs of Pierce effect where both the target and enemies behind it takes 130% of the normal physical damage.

Ability 1 – Flying Spear

Slimz throws a spear D=dealing magical damage and stuns the target it hits. The longer the flying time the longer the stun lasts. Slimz also gains additional attack speed when the spear hits a unit. Note that flying spear has a higher hit rate when casting in the brush. Slimz can also lead backward using the second skill for greater magical damage and stun duration.

Ability 2 – Leap of Vitality

Slimz leaps to a Target area and increases his attack damage for five seconds. Slimz can use this skill to leap over walls or combo with flying spear for longer control time.

Ultimate – Savage Potion

In the next eight seconds, each normal attack of Slimz deals additional physical damage equal to four percent of the targets maximum HP while gaining an additional twenty percent of movement speed. Each kill or assist will increase the effect duration by three seconds.

Activate savage potion before battles to turn Slimz into a killing machine no matter how tricky the enemies are. Slimz can easily nuke them down in the frenzied mode.

As a marksman, Slimz can deal tons of damage while still being incredibly fragile. When facing assassins in the early game, Slimz should stick with an ally tank in the bottom lane to secure a better farm.

In the mid and late game after obtaining his core equipment, Slimz is ready to join the fight. Try getting a might buff before battles for higher damage and the slow effect.

In team fights, Slimz should wait for allies to absorb the initial control and damage before activating Savage Potion and start the killing. Note that leap of vitality is the only skill that can save Slimz lives. So save it for Escape or clean ups.

Lore

Slimz operated in the lands between the Castle of Inception and the Forest of Shadows. Like many traders, he had always believed in the business principle of “fairness”. Once conditions for a trade were met, Slimz demonstrated this “Fairness” by milking his business associates dry.

Under the guide of being a successful merchant, Slimz ended up taking complete contrl of all transactions conducted in the border lands and became the ruler of this gray realm. After war broke out, Slimz recognized a business opportunity and persuaded the arms specialist Moen to build a Castle of Alchemy in the border lands. This castle would serve as continuous supply of weapons and equipment to warring men, beasts, or anything else that could pay the price. After all, Slimz was a trader and neutral in the matter.

Business boomed for Slimz and he accumulated an astounding fortune, yet the scope of the war grew larger and larger. To protect his wealth and the flow of his business, Slimz had the foresight to build a private army that comprised of wild beasts, men and alchemy puppets. Unfortunately for Slimz, it was Preyta, the supreme commander of the Fallen, who was the first to go after his wealth. Slimz fought tooth and nail and even enlisted the support of Omega, the Awoken Mech for support, but he was unable to save the Castle of Alchemy from its ultimate fate. His wealth, which took him many years to accumulate, was lost in a single night.

Hungry to regain his wealth and status, Slimz returned to the Forest of Shadows and entered a new agreement with Tel’Annas, the Queen of Spirits: The agreement stated that the queen would mobilze forces to retake the Castle of Alchemy, while Slimz remained in the Forest of Shadows and protected it in her absence.

“The debt you owe me will be repaid one day!”

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