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Wiro

Sacred 212

Magic

Wiro’s training has reached a new level, increasing his armor and magic defense (not effective while on cooldown.) When Wiro is near death, his health is restored by 60% and he is immobilized for 4.5 seconds, during which he loses 25 armor and magic defense and 3 insignias appear around him. When touched by an ally hero, each insignia restores 10% HP to Wiro and the hero. After all 3 insignias have been activated or at the end of 4.5 seconds, Wiro deals 150 (+1.0 AD) magic damage to nearby enemies and reduces their movement speed. He also gains 50% attack speed and 30% movement speed for 5 seconds. This effect can only be triggered once every 90 seconds.

Wiro

212 Axe

Physical

Wiro resets his normal attack and enhances his next 3 normal attacks, with each strike dealing additional 100/130/160/190/220/250 (+0.2 AD) physical damage. The 3rd strike knocks the target into the air for 0.75 seconds.

Show Stats
DamageCooldownMana
11009
21308.4
31607.8
41907.2
52206.6
62506
Wiro

Tornado Fist

Physical

Wiro charges in the target direction (but will be stopped if he runs into an obstacle,) dealing 100/130/160/190/220/250 (+0.4 AD) physical damage to enemies along the way and knocking them back. If enemies are knocked into an obstacle, they take 50% additional damage and are stunned for 1 second. If Wiro runs into an enemy building, the building takes 250 (+1.0 AD) physical damage.

Show Stats
DamageCooldownMana
110010
21309.6
31609.2
41908.8
52208.4
62508
Wiro

Sunray Fist

Physical

Wiro charges for a short period of time (during which he can move, and 80% of the cooldown is returned if the ability is cancelled) then smashes his axe into the ground, dealing 300/375/450 (+1.5 AD) physical damage to enemies nearby and knocking them in the air for 1 second. The longer the charging time, the larger the range and the higher the damage, up to a maximum of 1000 (+1.5 AD) physical damage. Each enemy that gets knocked into the air deals an additional 50% physical damage to other nearby enemies when they land.
Passive: After learning this ability, Wiro’s abilities and enhanced normal attacks deal additional 38/42/46 (+0.25 AD) magic damage to nearby enemies and buildings for 3 seconds.

Show Stats
DamageCooldownMana
130045
237540
345035

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Wiro Stats

Max HP

3436

Armor

76 / 11.2%

Magic Defense

50 / 7.6%

Attack Damage

171

Ability Power

0

Max Mana

470

Movement Speed

380

Magic Pierce

0 / 0%

Attack Speed

0

Critical Chance

0

Critical Damage

200

Life Steal

0

Magic Life Steal

0

Cooldown Speed

0

Attack Range

Melee

Resistance

0

HP Per 5 Seconds

85

Mana Per 5 Seconds

17

Max Energy

0

Regen Energy Per 5 Seconds

0

Wiro Guide

Recommended Build

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