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Y’bneth

Natural Affinity

Physical

Y’bneth regenerates 80 (+15 per level) HP and 14 (+2 per level) mana every second while standing in bushes (with a 15 second cooldown,) but the effect immediately stops if Y’bneth is attacked during regeneration.

Y’bneth

Wicked Thorns

Physical

Y’bneth extends its limbs, dealing 270/310/350/390/430/470 (+0.8 AD)ˀ physical damage and reduces movement speed. After Y’bneth hits enemies 5 times with any ability (a hit is counted twice if it lands on an enemy hero) this ability becomes Redwood Rush.
Redwood Rush: Y’bneth gains a shield with 8% of maximum HP points and charges forward, dealing 270/310/350/390/430/470 (+0.8 AD) physical damage and knocking enemies back.

Show Stats
DamageCooldownMana
1270540
23104.740
33504.440
43904.140
54303.840
64703.540
Y’bneth

Branching Out

Physical

Y’bneth deals 340/385/430/475/520/565 (+0.85 AD) physical damage to all enemies in an area in front of it and gathers them toward the center. If this ability hits 2 or more enemies at once, enemies take 50% additional damage and are stunned for 1 second.

Show Stats
DamageCooldownMana
1340970
2385970
3430970
4475970
5520970
6565970
Y’bneth

Nature's Realm

Physical

Y’bneth goes into a slumber, gains a shield with 20% of maximum HP points immediately, and creates a zone around itself, reducing the movement speed of enemies inside the zone by 60%. Y’bneth is invincible while in its slumber and summons seeds to strike enemies within the zone up to 20 times, dealing 60/110/160 (+1% of maximum HP) physical damage. If the seeds hit an enemy hero, Y’bneth is healed for 2% of its max HP. Enemy units are stunned for 1 second if they’re hit by seeds 8 times.

Show Stats
DamageCooldownMana
16040120
211040120
316040120

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Y’bneth Stats

Max HP

3434

Armor

89 / 12.9%

Magic Defense

50 / 7.6%

Attack Damage

168

Ability Power

0

Max Mana

430

Movement Speed

360

Magic Pierce

0 / 0%

Attack Speed

0

Critical Chance

0

Critical Damage

200

Life Steal

0

Magic Life Steal

0

Cooldown Speed

0

Attack Range

Melee

Resistance

0

HP Per 5 Seconds

56

Mana Per 5 Seconds

15

Max Energy

0

Regen Energy Per 5 Seconds

0

Y’bneth Guide

Y’bneth

Y’bneth is a tank hero with an amazing sustain ability. He can restore HP by hiding in the grass. His other abilities can benefit a lot when hitting multiple enemies. Therefore, Y’bneth is the hero you need when a group battle is happening.

Abilities

Passive – Natural Affinity

Y’bneth regenerates HP and mana every second while standing in bushes with a 15-second cooldown, but the effect immediately stops if Y’bneth is attacked during regeneration. When facing the enemy in lane, try to use more abilities to trade HP since he can restore HP by hiding in the grass.

Ability 1 – Wicked Thorns/Redwood Rush

Y’bneth extends its limbs dealing physical damage and reducing enemy movement speed. Y’bneth will gain buffed stats for himself every time when his abilities hit enemies.

Minions and monsters will grant him one stack per hit, and heroes will grant him 2 stacks per hit. When Y’bneth reaches 5 buff stacks his first ability turns into Redwood Rush.

Before joining a battle use more ability on minions or monsters which can turn the ability to Redwoodrush earlier.

Y’bneth gains a shield with 8% of maximum HP points and charges forward, dealing physical damage and knocking enemies back. Redwood Rush can push the enemies away for a long distance.

Therefore, by using Flicker to the enemies back Y’bneth can push the enemies to the tower or the teammates.

Ability 2 – Branching Out

Y’bneth deals physical damage to all enemies in an area in front of it and gathers them toward the center. If this ability hits 2 or more enemies at once, enemies take 50% additional damage and are stunned for 1 second.

The second ability can grab the enemies together giving Y’bneth’s first ability higher hit rate. You can also better use the first ability following the second ability to deal greater damage.

Ultimate – Nature’s Realm

Y’bneth goes into a slumber, gains a shield with points immediately, and creates a zone around itself. Reducing the movement speed of enemies inside the zone by 60%.

Y’bneth is invincible while in its slumber and summons seeds to strike enemies within the zone up to 20 times, dealing physical damage. If the seeds hit an enemy hero, Y’bneth is healed for 2% of its max HP. Enemy units are stunned for 1 second if they’re hit by seeds 8 times.

While using the ultimate, Y’bneth can switch directions to aim at the vulnerable enemies. Don’t forget the ultimate can stun the same enemy twice.

Here are some tips for Y’bneth.

Use the first ability on minions or jungle monsters firstly. When the first ability is ready again, use the first and second ability together to slow down the enemy.

Now your first ability should turn into Redwood Rush. Use it again together with the ultimate to control the enemy twice.

When it’s over your second ability is ready again and you should be able to injure enemies with Redwood Rush. The sequence is: Second + First + First + Ultimate + Second/First.

Y’bneth can take advantage of the ultimate invincible effect to avoid the enemies controls. We recommend Y’bneth to use Flicker to add to his mobility. It will be very helpful when Y’bneth needs to escape or chase enemies.

As for how to restrain Y’bneth the player should be careful of his controls and HP restores ability. Curse of death, Tome of the Reaper, and Hero Max’s passive ability can restrain Y’bneth restoring well.

Meanwhile, Y’bneth has many controlling abilities. Heroes like Chaugnar who can remove all control effects will be the best choice.

Lore

“Time is fair, but also ruthless…”

Treefolk from the Elborne Woods are steadfast guardians of nature. Like normal trees, Treefolk are born weak saplings but gradually grow to their impressive size by weathering tens to hundreds of years of relentless storms. Their lifespan gives them strong branches, lush leaves, and a calm, tranquil personality. Y’bneth, however, is an exception. He is a curious soul, always eager to learn.

Be it fairies that speed past, the birds roaming the skies, beasts seeking food, or the swimming fish Y’bneth wanted to befriend them all. He had visited every nook and cranny of the vast Elborne Woods, but he did not wish to stop there. The more he learned from his new friends, the less he realized he actually knew. Finally, the day came when he decided that it was time he ventured into the outside world.

All other Treefolk considered him insane, and even the fairies found this decision a bit rash. The birds brought news from afar: humans were expanding their territory, often waging war against the beasts on the borders in order to fulfill their greed. The creatures hidden in the dark were getting ready to make their move as well. All in all, the world outside was not a peaceful one. Y’Beth began questioning his own choice. Should he follow his heart, or should he listen to his friends? The Tree of Dawn, he concluded, was the only one who could provide him with an answer.

The Tree of Dawn was the greatest creation of the Creator Himself, as well as the perfect landmark for gods to use when returning to Athanor. It was a miracle that sealed the Rift between worlds, the origin of all life. For Y’bneth, visiting the Tree of Dawn was much like coming home to his mother. The Tree of Dawn had been slumbering for more than ten thousand years due to having spent all its energy sealing up the Rift, and all who wish to communicate with it must do so via its dreams. Treefolk have a natural advantage here all they need to do is send their roots deep down into the earth underneath their feet, and they are able to connect with the Tree of Dawn easily through the all-encompassing underground network.

Once Y’bneth explained the reason for his visit, he was brought into the Tree of Dawn’s dream, where he experienced the dewy spring, the bright summer, the chilling autumn, and the lonely winter. He saws all four seasons pass by, again and again, in an endless cycle. He saw so much, yet all this time the Tree of Dawn said not a word. That was the answer he was seeking: go with the flow of nature, and all will be well. Y’bneth, therefore, set off on his way. His friends gave up on trying to convince him otherwise and even held a grand farewell ceremony for him. He received a parting gift from the Tree of Dawn as well a branch from the legendary tree itself.

Following the river, Y’bneth headed east on foot until he arrived at the Moonlit Plains, where servants of darkness had appeared from underground and began wreaking havoc on the beautiful land. The Moonlit Plains, once a thriving environment for flora and fauna, was now dying at an alarming speed. That is when it struck Y’bneth what the true purpose of his journey was. He pulled out the branch from the Tree of Dawn and used it to cultivate a new forest on the Moonlit Plains, which he named Verno “protection” in ancient Elvish.

The lavish Verno Woods has brought the natural balance back to the world as well as become a shield that protects all from the raining arrows and blasting magic. With the birth of the Afata Alliance, the Verno Woods soon grew into an outpost for fighting off the dark invasion. Y’bneth’s journey ended here he travels no more and instead opts to stay in the Verno Woods, now his second home.

The strategically advantageous location of the Verno Woods makes it a busy hub where travelers often pass by, an ideal situation for Y’bneth, who loves to listen to the travelers’ stories. Here, he fulfills his dream to learn more about the world, while also fulfilling his destiny to protect the peace on the land a destiny endowed upon him by the Tree of Dawn.

“I guard my home and all that lives within it!”

 

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