Unwavering Death


Every 3% of HP lost grants 1% damage reduction.


Death Rift


Zephys lunges forward, dealing 190 +173 physical damage to enemies along the path. His next normal attack deals 85 +259 physical damage and reduces enemy movement speed by 25% for 2 seconds.

Show Stats
Damage Cooldown Mana
1 190 7 45
2 214 6.4 45
3 238 5.8 45
4 262 5.2 45
5 286 4.6 45
6 310 4 45

Death's Flurry


Zephys unleashes a series of rapid attacks, dealing 80 +60 physical damage with each attack to the enemies in front of him. Each hit on an enemy hero restores 28 +20 HP to Zephys.

Show Stats
Damage Cooldown Mana
1 80 8 75
2 90 7.2 75
3 100 6.4 75
4 110 5.6 75
5 120 4.8 75
6 130 4 75

Death From Above


Zephys attacks from above, dealing 370 +242 physical damage to enemies in the target area and knocking them into the air for a brief period. Enemies hit are inflicted with the Thundercrash debuff and takes an additional 30 +22 magic damage when hit by Zephys' normal attacks and abilities.

Show Stats
Damage Cooldown Mana
1 370 18 135
2 460 15 135
3 550 12 135

Zephys Stats

Max HP



84 / 0%

Magic Defense

50 / 7.6%

Attack Damage


Ability Power


Max Mana


Movement Speed


Magic Pierce

0 / %

Attack Speed


Critical Chance


Critical Damage


Life Steal


Magic Life Steal


Cooldown Speed


Attack Range




HP Per 5 Seconds


Mana Per 5 Seconds


Max Energy

Regen Energy Per 5 Seconds


Zephys Guide


Zephys is a melee fighter and carry that deals massive AoE damage to his foes. Depending on the team composition dentists can be either an assassin or a tank.


Passive – Unwavering Death

Every 3% of deficits maximum HP loss grants him additional one percent damage immunity. In other words, Zephys takes less damage with lower health. With the maximum of 33 percent damage reduction, Zephys can easily get out of combat alive after nuking the opposing carries down.

Ability 1 – Mortal Thrust

Zephys lunges forward dealing physical damage to enemies in a straight path. His next normal attack deals additional damage and slows the enemies. Mortal thrust is the core skill that grants Zephys his mobility and ganks in team fights and should be maxed first.

Notice that mortal thrust resets this emphasis normal attack, therefore, use mortal thrust between normal attacks for maximum damage. The skill can also be used to dash through Walls making Zephys an effective jungler and ganker.

Ability 2 – Death Poke

Zephys unleashes a series of rapid attack dealing physical damage to enemies in front while restoring health the life steal combined with debtless makes Zephys exceptionally tanky at low health. Death poke also deals excellent AoE damage and is a great tool for clearing waves.

Ultimate – Death From Above

Zephys jumps to a nearby targeting area knocking up and dealing massive damage to all enemies within the range. Death from above is an excellent initiation in ganks and team fights and can also be used to disengage and run from enemies, however, be careful that there is a brief delay in the landing. Therefore, it is better to be used after the opponent’s used their escaping skills.

When chasing an enemy use Mortal thrust first to close the gap and slow the opponent auto-attack until the enemy uses his escaping skills, then jump and knock him up using debt from above. If the opponent is not dead after death poke use the second mortal for us to chase them down and secure the kill.

During team fights, Zephys can first death from above onto the enemy team use death poke for some AoE damage and life steal. then mortal thrusts to either get out of fight or chase down the enemies.

Overall. Zephys is an all-rounded Assassin and tank with exceptional burst and mobility.


“You cannot outrun Death. IT cannot be tricked, bargained with, or intimidated. Run, and you’ll only die trying.”

Some cultures told stories of angels or Valkyries that came to lead the dead to the afterlife; however, it was actually Lord Zephys who ferried souls to his domain with a chilling west wind.

Steadfast and meticulous in his duty, Zephys personally harvested the soul of every mortal. In the final terrifying moment of their lives, it was his towering figure that came to rip their spirits from the bodies, so they would face judgment in the underworld. Admired by few and envied by none, Zephys carried the mantle of the harvester with unrivaled dignity, for only he understood the calamity that would ensue should he falter.

In times of war, Zephys led his undead army at the front; his ranks ever growing as he reaped.

“Run, walk, or crawl, death comes for us all.”

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