- Barley – Super now does 120 damage (from 140)
- Barley was a bit too strong and his Super charged too quickly. Lowering the damage should help both.
- Dynamike – Super now does 500 damage (from 540)
- Similar to Barley, Dynamike’s Super was a bit overpowered.
- Tara – Super now does 140 damage (from 100) and her health has increased to 800 (from 700)
- Tara’s medium range requires a bit more health to be effective, and the increase in Super damage will also help her recharge it more quickly.
- Spike – Super projectile now flies faster
- Spike’s Super was very difficult to land accurately on enemies from a distance. The increase in speed should help him become more effective.
- GG Corral – Attacking is now more difficult due to map changes and increased health for the Safe.
These changes will roll out once this post is approximately a day old.