Balance Changes on the Way (Oct 4th 2017)

Balance Changes on the Way (Oct 4th 2017)

Here’s what you can look forward to! Powerbang and Clash with Ash goes over the balance changes. Watch the video!

Balance Changes

Barley

Type Ranged

Role Map Control and Area Damage

Speed 650

Hitpoints 600

Tier Rare

Our Rating 9.5/10

  • Barley – Super now does 120 damage (from 140)
    • Barley was a bit too strong and his Super charged too quickly. Lowering the damage should help both.

Dynamike

Type Ranged

Role Ranged Splash Damage

Speed 650

Hitpoints 600

Tier Common

Our Rating 9.5/10

  • Dynamike – Super now does 500 damage (from 540)
    • Similar to Barley, Dynamike’s Super was a bit overpowered.

Tara

Type Melee

Role Crowd control and Utility

Speed 650

Hitpoints 800

Tier Mythic

Our Rating 6/10

  • Tara – Super now does 140 damage (from 100) and her health has increased to 800 (from 700)
    • Tara’s medium range requires a bit more health to be effective, and the increase in Super damage will also help her recharge it more quickly.

Spike

Type Ranged

Role Slow and Crowd Control

Speed 650

Hitpoints 600

Tier Legendary

Our Rating 7.5/10

  • Spike – Super projectile now flies faster
    • Spike’s Super was very difficult to land accurately on enemies from a distance. The increase in speed should help him become more effective.
  • GG Corral – Attacking is now more difficult due to map changes and increased health for the Safe.

These changes will roll out once this post is approximately a day old.

Reference: Reddit

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