Balance Updates: (June 27th)

Balance Updates: (June 27th)

New changes are up!  A few are boosts for Dynamike and Bo. Jessie, Spike and Nita gets a slight nerf.

Balance Changes!

  • Dynamike – Super damage increased from 400 to 500.
    • Dynamike’s ultimate was a little underwhelming doing only slightly more damage than his main attack (increased in last update).
  • Bo – Health increased from 800 to 900. Bo is getting stronger!
    • This health increase should bring him closer to becoming a ranged-tank.
  • Jessie – Main attack damage reduced from 160 to 140.
    • Jessie was one of the strongest characters in high-trophy games.
  • Nita – Reload time increased from 1.0s to 1.25s
    • Nita was too quick!
  • Spike – Health decreased from 700 to 600.
    • Spike was very strong in high-trophy games. He was a bit too much of a tank for the amount of damage he did.

Other Changes

  • Coin Boost now costs 20 gems (from 50) and lasts 7 days
  • New Maps!
    • Bounty
    • Smash & Grab
  • Changes to event rotation to include more Bounty (and new maps)

Reference: Reddit

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