For a common character, El Primo is just about as strong as it gets. He’s a very easy character to get the hang of. Simply slap and punch targets that are next to you. Simply enough right? Of course there are nuances to learn, but for the most part, he is a character that you can be competitive with right away in every game mode. His versatility between game modes make him a top choice for players who’d like to consider El Primo their ‘main’ brawler.
When upgrading your brawler, it is best to prioritize certain areas over others. Below is the priority for upgrading El Primo.
- 1. health
- 2. attack
- 3. super
- Extremely strong brawler with some the highest sustained damage output in the game.
- His range is deceptively long - much farther than you’d anticipate a melee character to be.
- In addition to hitting really, really hard… he also has a giant amount of hitpoints.
- His Flying Elbow Drop can work very well both offensively and defensively. Defensively it can be used as an Escape. Offensively you can use it to separate a straggling player from their team.
- His super also destroys walls/cover and provides a knockback effect to other brawlers. This makes him a great choice for opening up Line of sight to the safe on Heist, or for destroy cover that enemies can hide behind in in Bounty or Smash & Grab.
- Primo is never out of the fight with his ability to close the gap with his super, and if he does make it into Melee range, you can expect to lose several hundred hit points with each thundering slap sequence.
- His extreme damage and hitpoints make him the #1 choice for the Showdown game mode, and because of this, he is likely the brawler with the most overall wins on Showdown.
- Very kitable if his super is not up.
- Prone to missing slaps if the target is in extreme proximity (basically at point blank range).
- Killing spawnables allows enemies to build super energy up.
Tips & Tactics
- Use El Primo’s superior HP to control position on the battlefield early.
- If your team is coordinating with you, make an effort to team fight immediately to get their spawns staggered apart.
- Almost any time you’ve isolated a player, take him out if your HP allows.
- Slightly pre-fire corners and angle your slaps so that they’re pointed in the proper direction as they round the corner. The game is known to allow an early (or late) slap or two on your target.
- Try not to get a false sense of confidence. As awesome as it is to steam roll the other team, remember that your presence is worth a ton to your team. Chasing a weakened opponent into their spawn at the cost of you dying, your team losing positions, and your team giving easy gems to the enemy is not going to win the game.
- Primo makes a great mid-lockdown player because of his high HP. He can withstand a bit of enemy fire to grab a gem and fall back as his team supports his rejuvenation until the next Gem spawns.
- If you do encounter a bear in the open, make sure you are retreating away from it, using your super punching range to kill it while it cannot reach you. Standing toe to toe is not good, unless of course, you feel like fighting another bear.
- Don’t forget your super ability when times are rough. You can often use it to get away, jumping over some obstacles to take away the opponent’s line of sight and then ducking behind cover further away to heal up. No one wants to chase a full health El Primo.