Hello Brawlers! Today we will be going over how to maintain a position at mid! Doing the right thing can help your team win the game!
Determine The Point of Entry
The most important thing to do is to determine the point of entry in a game. For some maps, this is easy. In the bounty map to the left, the most obvious point of entry is the top. Although your enemies might come from the sides, it isn’t likely.
Other maps have multiple entry points. However, players tend to clump together, so before the opposing team disappear into the bushes, you should be able to catch a glimpse of the three of them and plan accordingly.
How To Establish A Position
Now you know where the enemy is coming through, the first thing you should do is take cover to the sides. Since the first thing most players do is spam fire at the center, you should take advantage of the bushes near by. Additionally, your team won’t be clumped up for splash damage coming from Barley or Brock. A perfect example of what to do is to the right: all three team members are spread out, with the splash damage only able to hit ⅓ of the team.
With luck, the enemy team will be decimated (especially if you do direct splash damage oh on their team), and your team can assume control of the center. If you have your super charged, then use it! Jessie’s turret or Bo’s mines are invaluable in maintaining control of center.
In Smash and Grab, maintaining the center will help you pick up the gems once they spawn, often winning your team the game. In Bounty, maintaining the center can help you, since your enemies will often come one at a time, rushing the center as soon as they spawn in. Finally, in heist, maintaining the center will prevent enemies from slipping past and destroying your safe.
Best Control Brawlers for Each Gamemode
For Bounty, it really depends on the map, but close range/melee brawlers tend to do best. Since there is usually only one entry point, brawlers like Shelley or El Primo can lay ambushes in the bushes to the side of the main entry point.
Also, splash brawlers like Barley and Brock can decimate a whole team coming in.
For Gem Grab, brawlers with the super to place down a defensive structure are usually the best. Such brawlers include Jessie and Bo can lay down turrets or mines to prevent the opposing team from taking the center and stealing the gems. Some of Bo’s mines in a choke point below:
Heist, like Bounty, usually only have one or two choke points. However, there aren’t bushes to hide in near the choke points, usually just around the safe. So close range brawlers will get picked off by longer range ones. As always, Bo works great with his mines. Barley and Brock also can deal a lot of splash damage with their regular attacks and supes.
How To Use BRAWLERS
Jessie has splash damage and deals decent damage. Additionally, she has far range, so you can land shots without taking damage. Finally, her turret can help your team establish a strong position at mid.
Colt can deal a lot of damage if all his bullets land. Additionally, his super can take out multiple enemies at once and deal damage to offensive brawlers behind tanks.
Similar to Colt, Brock can do a lot of damage if his shot lands. However, he can deal splash damage too. So when the clumped up enemy rushes in, try to get as many shots off as possible.
Nita isn’t too good at because of her short range and low health. However, you should try to flank the enemy with her to try to get in range and build up the bear for distraction and tanking.
For Dynamike, you should spam all three shots at the point of entry. His splash should weaken the enemy and built up his super.
El Primo’s job is to tank for his teammates as well as setting up ambushes. Offensive players like Colt and Brock should take advantage of his high health and deal damage while being tanked by him. In addition, El Primo should take advantage of his high splash damage and stand in bushes near the point of entry.
Much like El Primo, Bull’s is a great tank with massive splash. He has high health so he can tank for teammates. He can also set up ambushes near the point of entry.
Rico-he is best to deal damage from a distance, not having much health. His bouncing bullets can take out players hiding behind walls.
Barley can take out a whole group of enemies at once, often re-building up his super once this happens. The super is especially useful when the enemies are forced to go through chokepoints.
Poco should build up his super, and heal his teammates to keep them alive in battle. He proves invaluable as a supporting character and allows his teammates to hold the center position.
Bo can fire a spread of arrows, allowing for him to hit multiple opposing team members at once. His mines are excellent when placed at choke points, often one-shotting enemies.
Spike’s regular attack does splash and helps him with control. His super deals decent damage and can be placed at choke points to deal additional damage to the enemy team coming in.
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