Brawlers for Brawl Ball
Today we’re going to look at every single Brawler in the game and rank them in order of which you should use on Brawl Ball and which you might stay away from.
First up on our list is Piper. Piper is used to being one of the best Brawlers on game modes like Bounty and Smash N’ Grab.
In Brawl Ball, however, she simply can’t put out enough pressure to thwart off an enemy attack. With the slowest reload time in the game, Piper is not the best option for Brawl Ball.
Like Piper, Ricochet is a long range brawler that does his best work when standing far away from the enemy. In Brawl Ball, it’s not necessarily the wisest choice for your brawler because he simply doesn’t have enough health in order to be competitive.
With a very limited health pool, going up against brawlers like El’Primo and Bull is very difficult because they do not have to respect your damage because he does not have enough of it to put out. They can close the gap on Richochette and close the gap with ease.
Up next at number 16 is Pam. Pam has a decent sized health pool that allows her to get up and down the field while surviving the inevitable onslaught from the opposing brawlers.
However, Pam’s primary function, support for her team mates with suppressing fire and healing, is a little bit less than useful because her healing station stays put and you can’t take it with you up and down the field. When the ball moves away from that station Pam becomes a little bit less than useful.
Crow is a little bit of a mixed bag on Brawl Ball and in the right hands, he can be a pretty good Brawler. His down fall is that he does not have a very high health pool at all and he can quickly be taken out by an aggressive enemy player.
One of the big benefits to Crow on Brawl Ball is that his primary attack applies damage over time to the opponents and that can force them to retreat to regain health and get out of combat to make sure they stay out of range of Crow.
If you’re good at keeping your distance with Crow, you can actually pressure the enemy team to where they’re dangerously close to their goal.
Poco is another support Brawler similar to Pam in that he can heal his teammates. This actually comes in quite useful and he’s rated above Pam due to the fact that his healing is mobile.
Poco’s downfall is that he does not have a lot of hit points and he does not put out a lot of damage. Because Poco’s attack penetrates, he can actually come at different angles in other game modes to do a substantial amount of damage to the entire enemy team.
But because of what we’ve seen on Brawl Stars so far, those angles are hard to come by as most of the maps are fairly open. So he’s kind of a free target to the enemy team.
Jessie is an interesting Brawler because she has an extremely powerful super, her turret. That turret has an extremely high rate of fire and a very significant output of damage.
But the trick is can the fight take place near the turret to make it useful. Because of the nature of Braw ball being a very mobile game, the Brawlers will go up and down the field possibly avoid that turret all together neutralizing her super.
One other spot where Jessie excels in this game mode is at the beginning of matches where people approach the ball, Jessie’s orb will actually bounce between all players. And it’s very common for all players to rush the ball at the opening point of the game.
Any time players group up on the enemy team, Jessie can knock them down incredibly fast with her shock orb.
Dynamike is a fantastic brawler to use for brawl ball but he is a victim of his own success. He is super good, however, he’s got a counterpart in Barley that it just makes sense to use him more on this map. (Explained later).
But talking about Mike, Mike is fantastic about controlling areas of the battlefield. Limiting the ability for the enemy to approach you and that really cools off those aggressive high hit point enemy Brawlers like El’ Primo and Bull.
In addition to keeping those brawlers held back a bit, he can actually support his teammates and help them get the ball into the goal by dropping dynamite where he knows the enemy has to go to protect their own net. In addition to being very good in area control, Mike’s super also can destroy obstacles and that point cannot be stated enough and that goes for all brawlers.
Any brawler that can destroy crates or boxes to create a line of sight to the goal is extremely valuable and will allow your teammates to possibly allow your team to score a goal with a super kick later in the match.
The all American Brawler. Wasn’t quite sure what to make of this guy at first, but after playing him some is apparent that Colt is a force to be reckoned with in Brawl Ball.
His primary attack puts out a ton of damage and if he can target those big body slow brawlers like Primo and Bull, he is one of the guys that can knock them down very quickly. In addition to Colt being an absolute wrecking ball with his primary attack, his super attack is one of the most devastating attacks in the game for any brawler.
And it’s not just the deadliness of that attack to other brawlers why that super is so effective. He can also destroy boxes and crates like Dynamike can.
If Colt can line up his shots and use his super so that in the back ground behind his target. He can also take out those enemy boxes, he can be very valuable to any brawl ball team.
Brock is not a brawler you typically associate with being one of the best in the game, however, on brawl ball he can be quite a force to be reckoned with. His shoulder mounted rockets that he fires are lethal to enemy brawlers especially when they group up in the middle of those matches going after the ball in the beginning.
Because it doesn’t take to many shots from Brock’s shoulder mounted rockets to generate his super ability, there is often a hail storm of rockets coming down all over the battlefield for the duration of the game. In addition to doing a ton of damage, Brock also can take out a very large chunk of the walls with his super ability. This opens up a line of sight to the goal allowing his team to score.
Shelly is a very well rounded brawler as most of us know, she can put out a lot of pressure on the enemy team and due to her cone shape spread of her shotgun pellets, she can really hurt large groups of brawlers at the same time.
In addition to having a fantastic primary attack, her super ability is not one to underestimate. It can flat out smash enemy brawlers, it can smash enemies while taking out the enemy wall guarding their goal in the back ground.
Opening up that wall will make it easy for her team to score later on in the match and ultimately could push her team to victory.
Nita lands this high in the ranking mostly because of her super, the bear. That bear is essentially like a 4th player added to your team.
Because it hones in on the enemy position and will target the nearest enemy brawler, it’s very important to pay attention to the direction the enemy team is forced to go if they wanna avoid damage from the bear and avoid Nita recharging her super because the bear is landing shots.
Long story short, Nita is one of the few brawlers who have a companion as a super that is able to take it with her. That bear being able to walk anywhere it wants on the field puts her in a category above all the others like Pam and Jessie.
Finally, in addition to Nita’s super her primary attack does penetrate her target so it can do heavy damage to enemies grouping up trying to get the ball at the beginning of the match.
Tara is a new brawler and she can do pretty much everything well in Brawl ball. Her primary attack penetrates opponent and can do some heavy damage.
Because it penetrates, she can hurt the whole team relatively quickly especially if they make a play for the ball int he beginning of the match. What really sets Tara apart though is the use of her gravity super.
Gravity is one of the few supers in the game that can actually reposition an enemy brawler. This comes in handy when trying to aid your teammates in getting to the goal or trying to pull an enemy out of hiding and into line of sight of your teammates so they can help you take them out.
One other very clear reason I recommend Tara is because she counters one of the most popular and effective Brawlers in game mode, Mortis. I’ve found that Tara is a decent ball carrier having a moderate amount of hit points. She’s great at the trick of passing the ball to the opponent, taking them out, taking the ball back, and continuing on her way
As previously mentioned her gravity super can destroy obstacles if it’s dropped right on top of the wall it will punch through the opening giving your team another option to approach the goal.
Barley has an area of effect attack that he drops on the ground that will tick twice to any opponent that walks over it. We talked a bit about Barley early in that Dynamike is very similar in mechanics to Barley, however, Barley does a better job of controlling the field.
You can use your primary attack with Barley to isolate and eliminate brawlers. You can also move people out of position by forcing them to run in a certain direction. This makes it very easy for your team to storm.
I would be amidst if I did not mention Barley’s strong super. He can throw a blazing inferno of bottles all over the battlefield. It has a huge area of coverage as well as immense damage, he can take out the entire team with this super and opening up a path to the goal with your brawlers.
Spike is a legendary brawler and he does a great job at putting out a load of direct damage that makes it very hard for the enemy to approach your goal. In addition to the substantial direct damage, he also has spiked projectiles that fly off of his main cactus attack that can damage a whole lot of people grouped in an area.
Where Spike really shines in brawl ball is the use of his super. Stick Around, the cactus patch he drops on the ground will keep enemies glued in place making it very difficult for them to get anywhere near your goal.
Spike is the ultimate when it comes to keeping people locked down in a certain spot.
Bo is one of the best running brawlers in the game right now. Due to his recent buffs in the most recent update making him one of the best if not the best in the game overall.
The big reason for this is his super to catch a fox. That is the mines that he lays down on the ground that are triggered when an enemy walks over the top of them.
He now has four mines instead of three. Not only do these mines do devastating damage to enemies, but they also recharge his super.
Meaning that if he lands a shot with those mines on the enemies, he likely has more mines to throw down directly after the ones he just used.
Because of this, Bo is able to completely lock down the field, controlling popular choke points, and even using his super to destroy the walls covering the enemy goal. Bo is a fantastic option for brawl ball and he pairs well with some of the top brawlers.
Primo was made for brawl ball. High hit points, extreme power, the ability to cover a lot of ground quickly with his flying elbow drop, his ability to destroy obstacles with the flying elbow drop as well, you can make the opponent drop the ball, knock them back, and more.
His only downfall on this mode is he has very little range but we all know that about Primo. There’s nothing different about this mode versus any other one and he’s well equipped to take his team on his back to victory.
Mortis comes in a number 2 on this count down and he is an absolute beast in this game mode. When looking at Mortis’s skills and abilities compared to the other brawlers he doesn’t really grade all that high.
He has one single mechanic that grades him out above all the rest, except for one, and that is his dash ability. Mortis’s ability to get around the arena very quickly sets him apart from all the other brawlers because no one has the speed to keep up with him.
Although he can’t use his dash when in possession of the ball, the trick with Mortis is to slightly kick the ball ahead then dash to it. That basically gives him turbo speed while moving up the side of the map.
All it takes is for the enemy team to get wiped, or if the couple of them die Mortis can take advantage that situation, press the issue, and get to the goal before they can even respawn.
Last but not least is Bull. Bull is a rare brawler who is a rough and tumble character with a shotgun. Like Prim, he has a lot of hit points and can pack a heck of a punch when up close and personal.
Bull does everything well in brawl ball. Bull can cover distance quick with his super, he can quickly take down enemy brawlers and ball carriers. Bull can carry the ball himself with his ton of hit points and can withstand a lot of fire.
Bull can blow right through obstacles breaking open the wall and opening the path way for your team to score. Bull’s super will also knock back an enemy ball carrier forcing them to drop the ball wasting precious seconds.
All things considered, Bull is a fantastic choice in brawl ball.
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