Passive Skills

HP+3

Grants +3 to max HP.

SP Cost : 40

HP+4

Grants +4 to max HP.

SP Cost : 80

HP+5

Grants +5 to max HP.

SP Cost : 160

Swordbreaker 1

If unit's HP ≥ 90% in combat against a sword user, unit makes a follow-up attack and foe cannot.

SP Cost : 50

Swordbreaker 2

If unit's HP ≥ 70% in combat against a sword user, unit makes a follow-up attack and foe cannot.

SP Cost : 100

Swordbreaker 3

If unit's HP ≥ 50% in combat against a sword user, unit makes a follow-up attack and foe cannot.

SP Cost : 150

Armored Blow 1

Grants Def+2 druing combat if unit initiates the attack.

SP Cost : 50

Armored Blow 2

Grants Def+4 druing combat if unit initiates the attack.

SP Cost : 100

Armored Blow 3

Grants Def+6 druing combat if unit initiates the attack.

SP Cost : 200

Axebreaker 1

If unit's HP ≥ 90% in combat against an axe user, unit makes a follow-up attack and the foe cannot.

SP Cost : 50

Axebreaker 2

If unit's HP ≥ 70% in combat against an axe user, unit makes a follow-up attack and the foe cannot.

SP Cost : 100

Axebreaker 3

If unit's HP ≥ 50% in combat against an axe user, unit makes a follow-up attack and the foe cannot.

SP Cost : 200

Bowbreaker 1

If unit's HP ≥ 90% in combat against a bow user, unit makes a follow-up attack and foe cannot.

SP Cost : 50

Bowbreaker 2

If unit's HP ≥ 70% in combat against a bow user, unit makes a follow-up attack and foe cannot.

SP Cost : 100

Bowbreaker 3

If unit's HP ≥ 50% in combat against a bow user, unit makes a follow-up attack and foe cannot.

SP Cost : 200

Brash Assault 1

Unit automatically makes a follow-up when at HP < 30% and attacking a foe that can counter.

SP Cost : 50

Brash Assault 2

Unit automatically makes a follow-up when at HP < 40% and attacking a foe that can counter.

SP Cost : 100

Brash Assault 3

Unit automatically makes a follow-up when at HP < 50% and attacking a foe that can counter.

SP Cost : 200

Breath of life 1

If unit initiates attack, adjacent allies recover 3 HP after combat.

SP Cost : 50

Breath of Life 2

If unit initiates attack, adjacent allies recover 5 HP after combat.

SP Cost : 100

Breath of Life 3

If unit initiates attack, adjacent allies recover 7 HP after combat.

SP Cost : 200

Close Counter

Enables unit to counterattack regardless of distance to attacker.

SP Cost : 300

Daggerbreaker 1

If unit's HP ≥ 90% in combat against a dagger user, unit makes a follow-up attack and foe cannot.

SP Cost : 50

Daggerbreaker 2

If unit's HP ≥ 70% in combat against a dagger user, unit makes a follow-up attack and foe cannot.

SP Cost : 100

Daggerbreaker 3

If unit's HP ≥ 50% in combat against a dagger user, unit makes a follow-up attack and foe cannot.

SP Cost : 200

Darting Blow 1

Grants Spd+2 during combat if unit initiates the attack.

SP Cost : 50

Darting Blow 2

Grants Spd+4 during combat if unit initiates the attack.

SP Cost : 100

Darting Blow 3

Grants Spd+6 during combat if unit initiates the attack.

SP Cost : 200

Death Blow 1

Grants Atk+2 if unit initiates combat.

SP Cost : 0

Death Blow 2

Grants Atk+4 if unit initiates combat.

SP Cost : 0

Death Blow 3

Grants Atk+6 if unit initiates combat.

SP Cost : 0

Defiant Atk 1

Grants Atk +3 at start of turn if unit's HP ≤ 50%

SP Cost : 40

Defiant Atk 2

Grants Atk +5 at start of turn if unit's HP ≤ 50%

SP Cost : 80

Defiant Atk 3

Grants Atk +7 at start of turn if unit's HP ≤ 50%

SP Cost : 160

Defiant Def 1

Grants Def+3 at start of turn if unit's HP < 50%

SP Cost : 40

Defiant Def 2

Grants Def+5 at start of turn if unit's HP < 50%

SP Cost : 80

Defiant Def 3

Grants Def+7 at start of turn if unit's HP < 50%

SP Cost : 0

Defiant Res 1

Grants Res+3 at start of turn if unit's HP ≤ 50%.

SP Cost : 40

Defiant Res 2

Grants Res+5 at start of turn if unit's HP ≤ 50%.

SP Cost : 80

Defiant Res 3

Grants Res+7 at start of turn if unit's HP ≤ 50%.

SP Cost : 160

Defiant Spd 1

Grants Spd+3 at start of turn if unit's HP ≤ 50%.

SP Cost : 40

Defiant Spd 2

Grants Res+5 at start of turn if unit's HP ≤ 50%

SP Cost : 80

Defiant Spd 3

Grants Spd+7 at start of turn if unit's HP ≤ 50%.

SP Cost : 160

Desperation 1

If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.

SP Cost : 50

Desperation 2

If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack.

SP Cost : 100

Desperation 3

If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.

SP Cost : 0

Distant Counter

Enables unit to counterattack regardless of distance to attacker.

SP Cost : 300

Drag Back

If unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit's previous space.

SP Cost : 150

Escape Route 1

Enables unit whose own HP ≤ 30% to wrap adjacent to any ally.

SP Cost : 60

Escape Route 2

Enables unit whose own HP ≤ 40% to wrap adjacent to any ally.

SP Cost : 120

Escape Route 3

Enables unit whose own HP ≤ 50% to wrap adjacent to any ally.

SP Cost : 200

Fortify Armor

Grants adjacent armored allies Def/Res+6 through their next actions at the start of each turn.

SP Cost : 200

Fortify Calvary

Grants adjacent cavalry allies Def/Res+6 through their next actions at the start of each turn.

SP Cost : 200

Fortify Def 1

Grants adjacent allies Def+2 through their next actions at the start of each turn.

SP Cost : 50

Fortify Def 2

Grants adjacent allies Def+3 through their next actions at the start of each turn.

SP Cost : 100

Fortify Def 3

Grants adjacent allies Def+4 through their next actions at the start of each turn.

SP Cost : 200

Fortify Fliers

Grants adjacent flying allies Def/Res+6 through their next actions at the start of each turn.

SP Cost : 200

Fortify Res 1

Grants adajacent allies Res+2 through their next actions at the start of each turn.

SP Cost : 50

Fortify Res 2

Grants adajacent allies Res+3 through their next actions at the start of each turn.

SP Cost : 100

Fortify Res 3

Grants adajacent allies Res+4 through their next actions at the start of each turn.

SP Cost : 200

Fury 1

Push adjacent ally 2 spaces farther away.

SP Cost : 50

Fury 2

Grants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat.

SP Cost : 100

Fury 3

Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat.

SP Cost : 200

G. Tomebreaker 1

If unit's HP ≥ 90% in combat against a green tome user, unit makes a follow-up attack and foe cannot.

SP Cost : 50

G. Tomebreaker 2

If unit's HP ≥ 70% in combat against a green tome user, unit makes a follow-up attack and foe cannot.

SP Cost : 100

G. Tomebreaker 3

If unit's HP ≥ 50% in combat against a green tome user, unit makes a follow-up attack and foe cannot.

SP Cost : 200

Goad Armor

Grants armored allies within 2 spaces Spd/Atk+4 during combat. Required: Spur Atk 2

SP Cost : 200

Hone Atk 1

Grants adjacent allies Atk+2 through their next actions at the start of each turn.

SP Cost : 50

Hone Atk 2

Grants adjacent allies Atk+3 through their next actions at the start of each turn.

SP Cost : 100

Hone Atk 3

Grants adjacent allies Atk+4 through their next actions at the start of each turn.

SP Cost : 200

Hone Calvary

Grants adjacent cavalry allies Atk/Spd+6 through their next actions at the start of each turn.

SP Cost : 0

Hone Fliers

Grants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn.

SP Cost : 200

Hone Spd 1

Grants adjacent allies Spd+2 through their next actions at the start of each turn.

SP Cost : 50

Hone Spd 2

Grants adjacent allies Spd+3 through their next actions at the start of each turn.

SP Cost : 100

Hone Spd 3

Grants adjacent allies Spd+5 through their next actions at the start of each turn.

SP Cost : 200

Knock Back

If unit initiates attack, foe is moved 1 space away after combat

SP Cost : 150

Lancebreaker 1

If unit's HP > 90% in combat against a lance user, unit makes a follow-up attack and foe cannot.

SP Cost : 50

Lancebreaker 2

If unit's HP > 70% in combat against a lance user, unit makes a follow-up attack and foe cannot.

SP Cost : 100

Lancebreaker 3

If unit's HP > 50% in combat against a lance user, unit makes a follow-up attack and foe cannot.

SP Cost : 0

Live to Serve 1

When healing allies with a staff, unit also recovers 50% of the HP restored

SP Cost : 0

Live to Serve 2

When healing allies with a staff, unit also recovers 75% of the HP restored

SP Cost : 0

Live to Serve 3

When healing allies with a staff, unit also recovers the same amount

SP Cost : 0

Lunge

If unit initiates attack, after combat, unit and targeted foe swap places.

SP Cost : 150

Obstruct 1

Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%. (No effect on foes with a Pass skill.)

SP Cost : 50

Obstruct 2

Prevents foes from moving through adjacent spaces while this unit's HP ≥ 70%. (No effect on foes with a Pass skill.)

SP Cost : 100

Obstruct 3

Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%. (No effect on foes with a Pass skill.)

SP Cost : 200

Pass 1

Unit can pass through foes if its own HP ≥ 75%.

SP Cost : 50

Pass 2

Unit can pass through foes if its own HP ≥ 50%.

SP Cost : 100

Pass 3

Unit can pass through foes if its own HP ≥ 25%.

SP Cost : 200

Poison Strike 1

Inflicts 4 damage to foe after any combat this unit initiates.

SP Cost : 60

Poison Strike 2

Inflicts 7 damage to foe after any combat this unit initiates.

SP Cost : 120

Poison Strike 3

Inflicts 10 damage to foe after any combat this unit initiates.

SP Cost : 240

Quick Riposte 1

Unit automatically makes a follow-up attack if attacked at HP ≥ 90%.

SP Cost : 60

Quick Riposte 2

Unit automatically makes a follow-up attack if attacked at HP ≥ 80%.

SP Cost : 120

Quick Riposte 3

Unit automatically makes a follow-up attack if attacked at HP ≥ 70%.

SP Cost : 240

R. Tomebreaker 1

If unit's HP ≥ 90% in combat against a red tome user, unit makes a follow-up attack and foe cannot.

SP Cost : 50

R. Tomebreaker 2

If unit's HP ≥ 70% in combat against a red tome user, unit makes a follow-up attack and foe cannot.

SP Cost : 100

R. Tomebreaker 3

If unit's HP ≥ 50% in combat against a red tome user, unit makes a follow-up attack and foe cannot.

SP Cost : 200

Renewal 1

At the start of every fourth turn, restores 10 HP.

SP Cost : 50

Renewal 2

At the start of every third turn, restores 10 HP.

SP Cost : 120

Renewal 3

At the start of every second turn, restores 10 HP.

SP Cost : 240

Savage Blow 1

If unit initiates attack, foes within 2 spaces of target take 3 damage after combat.

SP Cost : 50

Savage Blow 2

If unit initiates attack, foes within 2 spaces of target take 5 damage after combat.

SP Cost : 100

Savage Blow 3

If unit initiates attack, foes within 2 spaces of target take 7 damage after combat.

SP Cost : 200

Seal Atk 1

After combat, foe suffers Atk-3 through its next action.

SP Cost : 40

Seal Atk 2

After combat, foe suffers Atk-5 through its next action.

SP Cost : 80

Seal Atk 3

After combat, foe suffers Atk-7 through its next action.

SP Cost : 160

Seal Def 1

After combat, foe suffers Def -3 through its next action.

SP Cost : 40

Seal Def 2

After combat, foe suffers Def -5 through its next action.

SP Cost : 80

Seal Def 3

After combat, foe suffers Def -7 through its next action.

SP Cost : 160

Seal Res 1

After combat, foe suffers Res-3 through its next action.

SP Cost : 40

Seal Res 2

After combat, foe suffers Res-5 through its next action.

SP Cost : 80

Seal Res 3

After combat, foe suffers Res-7 through its next action.

SP Cost : 160

Seal Spd 1

After combat, foe suffers Spd-3 through its next action.

SP Cost : 40

Seal Spd 2

After combat, foe suffers Spd-5 through its next action.

SP Cost : 80

Seal Spd 3

After combat, foe suffers Spd-7 through its next action.

SP Cost : 160

Spur Atk 1

Grants adjacent allies Atk+2 during combat.

SP Cost : 0

Spur Atk 2

Grants adjacent allies Atk+3 during combat.

SP Cost : 0

Spur Atk 3

Grants adjacent allies Atk+4 during combat.

SP Cost : 0

Spur Def 1

Grants adjacent allies Def+2 during combat.

SP Cost : 50

Spur Def 2

Grants adjacent allies Def+3 during combat.

SP Cost : 100

Spur Def 3

Grants adjacent allies Def+4 during combat.

SP Cost : 0

Spur Res 1

Grants adjacent allies Res+2 during combat

SP Cost : 50

Spur Res 2

Grants adjacent allies Res+3 during combat

SP Cost : 100

Spur Res 3

Grants adjacent allies Res+4 during combat

SP Cost : 200

Spur Spd 1

Grants adjacent allies Spd+2 during combat.

SP Cost : 50

Spur Spd 2

Grants adjacent allies Spd+3 during combat.

SP Cost : 100

Spur Spd 3

Grants adjacent allies Spd+4 during combat.

SP Cost : 200

Threaten Atk 1

Inflicts Atk-3 on foes within 2 spaces through their next actions at the start of each turn.

SP Cost : 50

Threaten Atk 2

Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn.

SP Cost : 100

Threaten Atk 3

Inflicts Atk-5 on foes within 2 spaces through their next actions at the start of each turn.

SP Cost : 0

Threaten Def 1

Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn

SP Cost : 50

Threaten Def 2

Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn

SP Cost : 100

Threaten Def 3

Inflicts Def-5 on foes within 2 spaces through their next actions at the start of each turn

SP Cost : 200

Threaten Res 1

Inflicts Res-3 on foes within 2 spaces through their next actions at the start of each turn.

SP Cost : 50

Threaten Res 2

Inflicts Res-4 on foes within 2 spaces through their next actions at the start of each turn.

SP Cost : 100

Threaten Res 3

Inflicts Res-5 on foes within 2 spaces through their next actions at the start of each turn.

SP Cost : 200

Threaten Spd 1

Inflicts Spd-3 on foes within 2 spaces through their next actions at the start of each turn.

SP Cost : 50

Threaten Spd 2

Inflicts Spd-4 on foes within 2 spaces through their next actions at the start of each turn.

SP Cost : 100

Threaten Spd 3

Inflicts Spd-5 on foes within 2 spaces through their next actions at the start of each turn.

SP Cost : 200

Triangle Adept 1

Gives Atk+10% if weapon-triangle advantage, Atk-10% if disadvantage.

SP Cost : 50

Triangle Adept 2

Gives Atk+15% if weapon-triangle advantage, Atk-15% if disadvantage.

SP Cost : 100

Triangle Adept 3

Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.

SP Cost : 200

Vantage 1

Unit counterattacks first when attacked at HP ≤ 25%

SP Cost : 50

Vantage 2

Unit counterattacks first when attacked at HP ≤ 50%

SP Cost : 100

Vantage 3

Unit counterattacks first when attacked at HP ≤ 75%

SP Cost : 200

Ward Armor

Grants armored allies within 2 spaces Def/Res+4 during combat.

SP Cost : 200

Ward Calvary

Grants cavalry allies within 2 spaces Def/Res+4 during combat.

SP Cost : 200

Ward Fliers

Grants flying allies within 2 spaces Def/Res+4 during combat.

SP Cost : 200

Warding Blow 1

Grants Res+2 during combat if unit initiates the attack.

SP Cost : 60

Warding Blow 2

Grants Res+4 during combat if unit initiates the attack.

SP Cost : 100

Warding Blow 3

Grants Res+6 during combat if unit initiates the attack.

SP Cost : 200

Wary Fighter 1

Prevents follow up attack in combat from unit and foes if unit's HP ≥ 90%

SP Cost : 60

Wary Fighter 2

Prevents follow up attack in combat from unit and foes if unit's HP ≥ 70%

SP Cost : 120

Wary Fighter 3

Prevents follow up attack in combat from unit and foes if unit's HP ≥ 50%

SP Cost : 240

Wings of Mercy 1

Enables unit to warp adjacent to any ally with HP ≤ 30%.

SP Cost : 60

Wings of Mercy 2

Enables unit to warp adjacent to any ally with HP ≤ 40%.

SP Cost : 120

Wings of Mercy 3

Enables unit to warp adjacent to any ally with HP ≤ 50%.

SP Cost : 240

Fortify Dragons

Grants adjacent Dragon allies Def/Res+6 through their next actions at the start of each turn.

SP Cost : 200

B Tomebreaker 1

If unit's HP ≥ 90% in combat against a blue tome user, unit makes a follow-up attack and foe cannot.

SP Cost : 50

B Tomebreaker 2

If unit's HP ≥ 70% in combat against a blue tome user, unit makes a follow-up attack and foe cannot.

SP Cost : 100

B Tomebreaker 3

If unit's HP ≥ 50% in combat against a blue tome user, unit makes a follow-up attack and foe cannot.

SP Cost : 200

Goad Cavalry

Grants cavalry allies within 2 spaces Spd/Atk+4 during combat.

SP Cost : 200

Axe Experience 1

If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.)

SP Cost : 80

Axe Experience 2

If unit survives, all axe users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.)

SP Cost : 100

Axe Experience 3

If unit survives, all axe users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.)

SP Cost : 200

Swift Sparrow 1

If unit initiates combat, unit granted Atk/Spd+2 during battle.

SP Cost : 50

Swift Sparrow 2

If unit initiates combat, unit granted Atk/Spd+4 during battle.

SP Cost : 100

Live for Honor

If unit survives, get 1.5x normal badges from a Training Tower map. (If similar skill effects also used, only highest multiplier applied.)

SP Cost : 100

Live for Bounty

If unit survives, get 1.5x normal badges from a Training Tower map. (If similar skill effects also used, only highest multiplier applied.)

SP Cost : 100

Windsweep 1

If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack.

SP Cost : 50

Windsweep 2

If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack.

SP Cost : 100

Windsweep 3

If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack.

SP Cost : 200

Hit and Run

If unit initiates attack, unit advances 1 space after battle

SP Cost : 150

Bow Exp. 1

If unit survives and uses a bow, unit gets 1.5x EXP. (If similar skill effects also used, only highest multiplier applies.)

SP Cost : 50

Bow Exp. 2

If unit survives, all bow users on team get 1.5x EXP. (If similar skill effects also used, only highest multiplier applies.)

SP Cost : 100

Bow Exp. 3

If unit survives, all bow users on team get 2x EXP. (If similar skill effects also used, only highest multiplier applies.)

SP Cost : 200

Heavy Blade 1

If unit's Atk - foe's Atk ≥ 5, unit gains Special cooldown charge +1 attack.

SP Cost : 60

Heavy Blade 2

If unit's Atk - foe's Atk ≥ 3, unit gains Special cooldown charge +1 attack.

SP Cost : 120

Heavy Blade 3

If unit's Atk - foe's Atk ≥ 1, unit gains Special cooldown charge +1 attack.

SP Cost : 240

Spur Def Res 1

Grants adjacent allies Def/Res +2 during combat

SP Cost : 120

Spur Def Res 2

Grants adjacent allies Def/Res +3 during combat.

SP Cost : 240

Watersweep 1

If unit initiates attack, no follow-up occurs. Against foe with magic, staff or dragonstone, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack.

SP Cost : 60

Watersweep 2

If unit initiates attack, no follow-up occurs. Against foe with magic, staff or dragonstone, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack.

SP Cost : 120

Watersweep 3

If unit initiates attack, no follow-up occurs. Against foe with magic, staff or dragonstone, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack.

SP Cost : 240

Guard 1

If unit's HP is 100% at start of combat, enemy is inflicted with Special cooldown charge-1.

SP Cost : 50

Guard 2

If unit's HP is ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only

SP Cost : 100

Guard 3

If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only

SP Cost : 200

Distant Def 1

If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat.

SP Cost : 60

Distant Def 2

If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat.

SP Cost : 120

Distant Def 3

If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.

SP Cost : 240

Earth Boost 1

If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+2 during combat.

SP Cost : 50

Earth Boost 2

If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+4 during combat.

SP Cost : 100

Earth Boost 3

If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+6 during combat.

SP Cost : 200

B Tome Exp. 1

If unit survives and uses a blue tome, unit gets 1.5x EXP. (If similar skill effects also used, only highest multiplier applies.)

SP Cost : 50

B Tome Exp. 2

If unit survives, all blue tome users on team get 1.5x EXP. (If similar skill effects also used, only highest multiplier applies.)

SP Cost : 100

B Tome Exp. 3

If unit survives, all blue tome users on team get 2x EXP. (If similar skill effects also used, only highest multiplier applies.)

SP Cost : 200

Wrathful Staff 1

If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons.

SP Cost : 60

Wrathful Staff 2

If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons.

SP Cost : 120

Wrathful Staff 3

Damage from unit's staff will be calculated the same as other weapons.

SP Cost : 240

Wind Boost 1

If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd+2 during combat.

SP Cost : 50

Wind Boost 2

If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd+4 during combat.

SP Cost : 100

Wind Boost 3

If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd+6 during combat.

SP Cost : 200

Dazzling Staff 1

If unit has 100% HP at the start of combat, the enemy cannot counterattack.

SP Cost : 60

Dazzling Staff 2

If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack.

SP Cost : 120

Atk Ploy 1

At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-3 until the end of foe's next action.

SP Cost : 60

Atk Ploy 2

At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-4 until the end of foe's next action.

SP Cost : 120

Atk Ploy 3

At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-5 until the end of foe's next action.

SP Cost : 240

Sturdy Blow 1

Grants Atk/Def+2 during combat if unit initiates combat.

SP Cost : 120

Sturdy Blow 2

Grants Atk/Def+4 during combat if unit initiates combat.

SP Cost : 240

Sword Exp. 1

If unit survives, unit gets 1.5x EXP.

SP Cost : 30

Sword Exp. 2

If unit survives, all sword users on team get 1.5x EXP.

SP Cost : 60

Sword Exp. 3

If unit survives, all sword users on team get 2x EXP.

SP Cost : 120

Drive Def 1

Grants allies within 2 spaces Def+2 during combat.

SP Cost : 120

Drive Def 2

Grants allies within 2 spaces Def+3 during combat.

SP Cost : 240

Fire Boost 1

If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+2 during combat.

SP Cost : 50

Fire Boost 2

If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+4 during combat.

SP Cost : 100

Fire Boost 3

If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+6 during combat.

SP Cost : 200

Panic Ploy 1

At start of turn, bonuses become penalties on all foes in cardinal directions with HP 5 or more lower than unit through foe's next action.

SP Cost : 60

Panic Ploy 2

At start of turn, bonuses become penalties on all foes in cardinal directions with HP 3 or more lower than unit through foe's next action.

SP Cost : 120

Panic Ploy 3

At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action.

SP Cost : 240

Close Def 1

If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+2 during combat.

SP Cost : 60

Close Def 2

If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+4 during combat.

SP Cost : 120

Close Def 3

If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+6 during combat.

SP Cost : 240

Axe Valor 1

If unit survives and uses an axe, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.)

SP Cost : 30

Axe Valor 2

If unit survives, all axe users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.)

SP Cost : 60

Axe Valor 3

If unit survives, all axe users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.)

SP Cost : 120

Seal Atk Spd 1

After combat, inflicts Atk/Spd-3 on foe through its next action.

SP Cost : 80

Seal Atk Spd 2

After combat, inflicts Atk/Spd-5 on foe through its next action.

SP Cost : 160

Def Ploy 1

At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-3 until the end of foe's next action.

SP Cost : 60

Def Ploy 2

At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-4 until the end of foe's next action.

SP Cost : 120

Def Ploy 3

At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-5 until the end of foe's next action.

SP Cost : 240

Lance Valor 1

If unit survives and uses a lance, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.)

SP Cost : 30

Lance Valor 2

If unit survives, all lance users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.)

SP Cost : 60

Lance Valor 3

If unit survives, all lance users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.)

SP Cost : 120