Weapon Skills
Absorb
Recover 50% of damage dealt.


Armads
Unit makes a guaranteed follow-up attack when attacked at HP ≥ 80%.


Armorslayer
Effective against armored units.


Armorslayer+
Effective against armored units.


Assassin’s Bow
Effective against fliers. If target has a dagger, it can't make a follow-up attack and this unit will.


Assassin’s Bow+
Effective against fliers. If target has a dagger, it can't make a follow-up attack and this unit will.


Assault


Aura
Restores 5 HP to adjacent allies after any combat this unit initiates


Binding Blade
Grants Def/Res+2 when this unit is attacked.


Blárblade
Slows Special trigger. Adds total bonuses on unit to damage dealt.


Blárblade+
Slows Special trigger. Adds total bonuses on unit to damage dealt.


Blárraven
Grants weapon advantage vs. colorless foes.


Blárraven+
Grants weapon advantage vs. colorless foes.


Bolganone


Bolganone+


Brave Axe
Spd-5. Attack twice when initiating combat.


Brave Axe+
Spd-5. Attack twice when initiating combat.


Brave Bow
Spd-5. Effective against flying units. Attacks twice if unit initiates combat.


Brave Bow+
Spd-5. Effective against flying units. Attacks twice if unit initiates combat.


Brave Lance
Spd-5. Attack twice when initiating combat.


Brave Lance+
Spd-5. Attack twice when initiating combat.


Brave Sword
Spd-5. Attack twice when initiating combat.


Brave Sword+
Spd-5. Attack twice when initiating combat.


Brynhildr
If unit initiates attack, restricts foe's next-turn movement to 1 space or less.


Dark Breath
After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.


Dark Breath+
After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.


Deep Sea Spear
Gives Atk +20% if weapon-triangle advantage, Atk -20% if disadvantage


Deep Sea Spear+
Gives Atk +20% if weapon-triangle advantage, Atk -20% if disadvantage


Durandal
Attack+5 if initiating attack.


Elfire


Elthunder


Elwind


Emerald Axe
Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.


Emerald Axe+
Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.


Excalibur
Effective against flying units.


Falchion
Effective against dragons. At the start of every third turn, unit recovers 10 HP.


Fear
After combat, inflicts Atk-6 on targeted foe through its next action.


Fenrir


Fenrir+


Fensalir
Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn.


Fire


Fire Breath


Fire Breath+


Flametongue


Flametongue+


Flux


Fujin Yumi
Effective against flying units. Unit can pass though foes if own HP ≥ 50%.


Fólkvangr
Grants Atk+5 at start of turn if HP<=50%


Gravity
After any combat, prevents foe from moving more than 1 space through its next action


Gronnblade
Slows Special trigger. Adds total bonuses on unit to damage dealt.


Gronnblade+
Slows Special trigger. Adds total bonuses on unit to damage dealt.


Gronnraven
Grants weapon advantage vs. colorless foes.


Gronnraven+
Grants weapon advantage vs. colorless foes.


Hammer
Effective against armored units.


Hammer+
Effective against armored units.


Hauteclere
Accelerates Special trigger.


Heavy Spear
Effective against armored units.


Heavy Spear+
Effective against armored units.


Hidden Killer Bow
If enemy wepon type is Hidden, you can double attack and enemy can't


Hidden Killer Bow+
If enemy wepon type is Hidden, you can double attack and enemy can't.


Iron Axe


Iron Bow
Effective against flying units.


Iron Dagger
After combat, inflicts Def/Res-3 on foe through its next action.


Iron Lance


Iron Spear


Iron Sword


Killer Axe
Accelerates Special trigger.


Killer Axe+
Accelerates Special trigger


Killer Bow
Effective against flying units. Accelerates Special trigger


Killer Bow+
Effective against flying units. Accelerates Special trigger


Killer Lance
Accelerates Special trigger.


Killer Lance+
Accelerates Special trigger


Killing Edge
Accelerates Special trigger


Killing Edge+
Accelerates Special trigger


Lauer Blade
Slows Special trigger


Lauer Blade+
Slows Special trigger


Light Breath
Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.


Light Breath+
Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.


Lightning Breath
Enables counterattack regardless of attacker's range. Slows Special trigger


Lightning Breath+
Enables counterattack regardless of attacker's range. Slows Special trigger


Naga
Effective against dragons. Grants Def/Res+2 when this unit is attacked.


Nosferatu


Nosferatu+


Nóatún
Unit may move adjacent to any ally when HP ≤ 40%


Pain
Inflicts 10 damage on targeted foe after combat.


Pane
After battle, deal 10 damage to the enemy.


Panic
After combat, bonuses on targeted foe become penalties through its next action.


Parthia
Effective against flying units. Grants Res+4 during combat if initiating attack.


Poison Dagger
Effective against infantry units. Infantry foes suffer Def/Res-4 after combat through their next actions.


Poison Dagger+
Effective against infantry units. Infantry foes suffer Def/Res-6 after combat through their next actions.


Raijinto
Enables counterattack regardless of distance if this unit is attacked.


Rauorblade
Slows Special Trigger. Adds total bonuses on unit to damage dealt.


Rauorblade+
Slows Special Trigger. Adds total bonuses on unit to damage dealt.


Rauðrraven
Grants weapon advantage vs. colorless foes.


Rauðrraven+
Grants weapon advantage vs. colorless foes.


Rauðrwolf
Effective against cavalry units.


Rauðrwolf+
Effective against cavalry units.


Rexcalibur


Rogue Dagger
After combat, inflicts Def/Res-3 on for through its next action. Grants unit Def/Res+3 for 1 turn.


Rogue Dagger+
After combat, inflicts Def/Res-5 on foe through its next action. Grants unit Def/Res+5 for 1 turn.


Ruby Sword
Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.


Ruby Sword+
Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.


Ruin


Sapphire Lance
Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantge.


Sapphire Lance+
Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantge.


Sieglinde
Grants adjacent allies Atk+3 through their next actions at the start of each turn.


Siegmund
Grants adjacent allies Atk+3 through their next actions at the start of each turn.


Silver Axe


Silver Axe+


Silver Bow
Effective against flying units.


Silver Bow+
Effective against flying units.


Silver Dagger
After battle, inflicts Def/Res-5 on foe through its next action.


Silver Dagger+
After combat, inflicts Def/Res-7 on foe through its next action.


Silver Lance


Silver Lance+


Silver Sword


Silver Sword+


Slow
After any combat, inflicts Spd-6 on foe through its next action.


Smoke Dagger
After combat, inflicts Def/Res-4 on foes within 2 spaces of target through their next actions.


Smoke Dagger+
After combat, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions.


Sol Katti
If wielder initiates attack at HP ≤ 50%, any follow-up occurs immediately.


Steel Axe


Steel Bow
Effective against flying units.


Steel Dagger
After combat, inflicts Def/Res-3 on foe through its next action.


Steel Lance


Steel Spear


Steel Sword


Sword of Seals
Bestows Def+2 and Res+2 upon its wielder.


Thunder


Tyrfing
Grants Def+4 in battle if unit's HP ≤ 50%


Wind


Yato
Grants Spd+4 during combat if unit initiates attack


Thoron


Dire Thunder
Spd-5. Attack twice when initiating combat.


Cymbeline
Grants adjacent allies Atk+4 through their next actions after any combat this unit initiates.


Mystletainn
Accelerates Special trigger (cooldown count -1)


Deathly Dagger
After combat, inflicts Def/Res-7 on foe through its next action. If unit initiated combat, 7 damage to foe after battle.


Wo Dao
Grants +10 to damage when Special triggers.


Wo Dao+
Grants +10 to damage when Special triggers.


Carrot Axe
If unit initiates attack, unit recovers 4 HP after the battle.


Carrot Axe+
If unit initiates attack, unit recovers 4 HP after the battle.


Blue Egg
If unit initiates attack, unit recovers 4 HP after the battle.


Blue Egg+
If unit initiates attack, unit recovers 4 HP after the battle.


Carrot Lance
If unit initiates attack, unit recovers 4 HP after the battle.


Carrot Lance+
If unit initiates attack, unit recovers 4 HP after the battle.


Green Egg
If unit initiates attack, unit recovers 4 HP after the battle.


Green Egg+
If unit initiates attack, unit recovers 4 HP after the battle.


Blárwolf
Effective against cavalry units.


Blárwolf+
Effective against cavalry units.


Gronnwolf
Effective against cavalry units.


Gronnwolf+
Effective against cavalry units.


Firesweep Bow
Effective against flying units Unit and enemies cannot use counterattacks


Firesweep Bow+
Effective against flying units Unit and enemies cannot use counterattacks


Ragnell
Enables counterattack regardless of distance if this unit is attacked.


Rexcalibur+


Ragnarok
If unit has 100% HP at the start of combat, unit receives Atk/Spd +5. If attacking, unit will receive 5 damage after combat.


Gronnowl
During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.


Gronnowl+
During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.


Blárowl
During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.


Blárowl+
During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.


Blessed Bouquet
Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.


Blessed Bouquet+
Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.


First Bite
Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.


First Bite+
Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates.


Cupid Arrow
Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. Effective against fliers


Cupid Arrow+
Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. Effective against fliers


Candlelight
After combat, foe inflicted with status preventing them from counterattacking.


Rauðrowl
During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.


Rauðrowl+
During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.


Firesweep Lance
Unit and enemies cannot use counterattacks.


Firesweep Lance+
Unit and enemies cannot use counterattacks.


Melon Smasher
If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat.


Melon Smasher+
If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat.


Seashell
Foe takes Def/Res-5 until end of foe's next action. If unit has 100% HP at start of combat, Atk/Spd/Def/Res+2. If attacking, unit gets 2 damage after.


Seashell+
Foe takes Def/Res-7 until end of foe's next action. If unit has 100% HP at start of combat, Atk/Spd/Def/Res+2. If attacking, unit gets 2 damage after.


Refreshing Bolt
If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat. Effective against fliers.


Refreshing Bolt+
If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat. Effective against fliers


Deft Harpoon
If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat.


Deft Harpoon+
If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat.

