What’s next after Rerolling?

What’s next after Rerolling?

NOTE: This guide is a follow-up to the original rerolling guide found here. Please read that guide first before reading this one.

All of our hard work paid off: we rerolled and earned ourselves a nice bunch of powerful units that we like. With that out of the way, we can finally get into playing the game.

There are so many things to do in Fire Emblem Heroes (FEH). What should we do first? The truth is, there’s no one correct path to take to success after we’ve completed the rerolling step. What’s most important is that we continue to make good decisions.

Here’s a couple tips to help us do so while we’re blazing through maps with our awesome new units.

Tip #1: Get a group of 4* heroes to level 40 ASAP

While we were rolling for our 5* units, it’s likely that we picked up a few 4* units as well. The first thing we’re going to want to do is take these 4* units, put them together in a team, and level them up.

Note that unfortunately, this means that we’re going to have to put off leveling those 5* heroes we really wanted. The reasons for this will be explained in a bit more detail in tip #2, so bear with me for now.

The way we compose our team of 4* heroes varies depending on what colors they are and how many we have. As rerollers, we typically end up with a mix of 3* and 4* units of two colors: the primary and secondary color that we rerolled for.

Ideally, when composing a team, we want to have at least one red, green, and blue unit. This is because each color is weak to or strong against one of the other colors. For example, green units are strong against blue, weak against red, and neutral against other green units.

This means that rerolled teams that only end up with two colors have a color that they’re weak to. Let’s illustrate this by assuming that we have a team with two blue units and two red units. Our blue units are strong against red and our red ones strong against green, but we don’t have a color that’s strong against blue. We have to rely on our neutral blue units to attack other blue units.

With 4* blue units, good strategy, and good positioning, we can combat our comparative weakness against blue to some extent. This means that, at least initially, a team of four with two units each from the primary and secondary colors is okay. We should put together a team following these criteria and address the color weakness later.

Naturally, our luck with obtaining 4* and 5* units plays a part here. Those of us that were lucky enough to roll some excess 5* units can put them in our 4* secondary team, but those of us that didn’t get enough 4* units to make a full team of four will have to put in some extra work to get a 3* unit or two up to par.

After we’ve taken all of this information into consideration, we should end up with a 4* team composed of two units from our primary and secondary colors. This team may vary depending on the amount of 3*, 4*, and 5* units we have as well as what color they are.

Once we’ve got a team put together, we can enjoy getting them to level 40!

Tip #2: Use your Skill Points (SP) wisely

In FEH, every hero has an array of skills. There are weapon skills, support skills, special skills, and passive skills. These skills differentiate heroes, because not only do heroes have different skills, some have some types of skills while others do not.

For example, there are three sub-types of passive skills labeled A, B, and C skills. The blue unit Linde has an A and C skill, but no B skill. Similarly, she has a weapon skill and a support skill, but no special skill. Every other hero in the game follows a similar pattern, and no hero has all six types of skills available to learn.

With skill inheritance (SI), heroes can inherit skills from other heroes to cover up the weaknesses in their skill set. Linde can take Lon’qu’s B skill and Odin’s passive skill (shown at left) to fill in her missing slots and make her stronger.

How does all of this relate to SP? Before SI, there was no reason for us to be guarded with our SP, as all heroes were limited to using their own individual skill set. We’d do what we could with what we had. The difference is that now, heroes can learn whatever they want. This is important because some skills are better than others.

In other words, there’s no longer a valid reason to use SP on subpar skills. To continue to use Linde as our example, the vast majority of her skills are strong, but rarely considered the best in their respective type. There are valid arguments that support replacing every single skill she has.

In situations like this, it’s better to save any SP earned for when a character’s skills are replaced with better ones.

The same guideline applies when we eventually use our primary 5* team. We should analyze each skill on each unit and decide whether it’s useful enough to invest SP into.

Normally, doing the same on our primary 4* team would be best, but for us new players, it’s better to just spend our SP and figure out how our skills work. Once we have some more experience with battles and skills, we can start analyzing their usefulness.

This is why it’s recommended to level our 4* team first. Our team will generally be strong enough to avoid danger but also allow us to experiment and figure out the game. After we have the knowledge we need, we can start leveling up our 5* team and building each character’s skill set accordingly.

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