Character Skills
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Start with the Harpies' Hunting Ground Field Spell.
How to Get:

Aroma Strategy
You can see the card at the top of your deck even before drawing it.
How to Get:
- Rewarded to Mai Valentine at level 4.

Baggie Sleeves
If one of your monsters of level 5 or higher is destroyed in battle, in your next draw phase a normal draw gives you 2 cards.
How to Get:
- Bandit Keith will get this skill by dueling Odion at level 40.

Balance
Your starting hand will reflect the card balance of your deck.
How to Get:
- Rewarded to Mako Tsunami at level 20.

Bandit
Can be used if your Life Points are at 1500 or below. Select and take control of 1 card Set in your opponent's Spell & Trap Zone. This skill can only be used once per Duel.
How to Get:

Beatdown
Boosts the ATK of face-up attack position monsters you control by 300 per level 5 or more monsters you control. You can only use the skill once per turn.
How to Get:
- Rewarded to Seto Kaiba at level 13.

Bluff Trap
Can be used each time your Life Points decrease by 1200. "Statue of the Wicked" is set in your Spell & Trap Zone.
How to Get:

Buzz On
Can be used each time your Life Points derease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Insect-Type monster.
How to Get:

Chain Reaction
Can be used each time you activate a Trap card. Decreases your opponent's Life Points by 200.
How to Get:
- Rewarded to Odion at level 4.

Cheater’s Coin
If your Life Points are at least 1000 more than opponent's, and if you have at least 5 cards in your hand, your coin tosses always land on heads.
How to Get:
Compensation
Can be used each time your Life Points decreases by 1000. Send the card on the top of your Deck to the Graveyard, and recover 300 LP.
How to Get:

Creator
Can be used if your Life Points drop below 2000. In the Draw Phase, instead of doing a normal draw, a powerful card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel.
How to Get:
Destiny Board
Can be used if "Dark Necrofear" is in your Graveyard, and your LP are at 2000 or below. At the end of your 5th turn after activating this skill, you win the Duel. This skill is negated if "Dark Necrofear" leaves your Graveyard. This skill can only be used once per Duel.
How to Get:

Destiny Draw
Can be used each time your Life Points decrease by 2000. In the Draw Phase, instead of doing a normal draw, draw the card of your choice.
How to Get:

Dino Destruction
Can be used if a Level 6 Dinosaur-Type monster is on your field. If that monster attacks a monster in a Defense Positin this turn, the opponent takes battle damage equal to the amount that ATK exceeds DEF. This skill can only be used once per turn.
How to Get:
- Rewarded to Rex Raptor at level 20.

Dino Rampage
Can be used each time your Life Points decrease by 1800, and you have a Dinosaur-Type normal monster on your field. That monster can attack twice during the Battle Phase, this turn. This skill can only be used once per turn.
How to Get:

Dinos Find a Way
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Dinosaur-Type monster.
How to Get:

Dinosaur Kingdom
Begin duel with the field spell "Jurassic World" activated.
How to Get:
- Rewarded to Rex Raptor at level 4.

Draw Pass
In the Draw Phase, instead of doing a normal draw, restores Life Points by 300. The skill can be used only three times per Duel.
How to Get:
- Rewarded to Ishizu Ishtar at level 4.
Draw Sense: DARK
Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK ( LIGHT, WIND, EARTH, FIRE, or WATER )-attribute monster.
How to Get:
Draw Sense: EARTH
Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Earth-Attribute monster.
How to Get:
Draw Sense: FIRE
Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Fire-Attribute monster.
How to Get:


Draw Sense: High Level
Can be used each time your Life Points decrase by 1800. In the Draw Phase, instead of doing a normal draw, draw a random level 7 or more monster.
How to Get:
- Rewarded to Rex Raptor at level 13.
- Rewarded to Seto Kaiba at level 20.

Draw Sense: Low Level
Can be used each time your Life Points decrease by 1800. In the Draw Phase, istead of doing a normal draw, draw a level 1-4 monster card.
How to Get:
- Rewarded to Weevil Underwood at level 13.


Draw Sense: Spell/Trap
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spell/Trap card.
How to Get:

Draw Sense: WATER
Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Water-Attribute monster.
How to Get:
- Rewarded to Mako Tsunami at level 13.

Draw Sense: WIND
Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Wind-Attribute monster.
How to Get:
- Rewarded to Mai Valentine at level 20.

Duel, standby!
Gives 1 more card in each player's starting hand.
How to Get:
Elements Unite!
You will start the duel with 500 Life Points and your starting hand will be 1 card, which is "Gate Guardian". In addition, you will start the Duel with Suijin, Kazejin, and Sanga of the Thunder on the side of your field. Their effects are negated and they cannot attack as long as they are face-up on the field.
How to Get:

Endless Trap Inferno
Can be used each time your 3 trap cards are sent to the graveyard. A random trap card in your graveyard is shuffled into your deck.
How to Get:
- Rewarded to Odion at level 20.

Extra Extra
Can be used if your Life Points decrease by 2000. In the Draw Phase, a card you draw is duplicated.
How to Get:
Fiend Farewell
Can be used when one of your monsters is destroyed by battle. 1 random Fiend-Type monster from your Deck is sent to the graveyard.
How to Get:

Flight of the Harpies
Can be used each time your Life points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "Harpie" card.
How to Get:

Graceful Smile
In the Draw Phase, you can show the card you draw if it is a Fairy-Type monster. Then you restores your Life Points by 500.
How to Get:
- Rewarded to Ishizu Ishtar at level 13.

Gravekeeper’s Lot
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "Gravekeeper's" card.
How to Get:

Grit
The skill is activated randomly when your turn starts. Your Life Points does not get decreased to less than 1 until your opponent's next turn ends.
How to Get:
- Rewarded to Joey Wheeler at level 13.

Harpie’s Hunting Ground
Begin Duel with the Field Spell "Harpies' Hunting Ground" activated.
How to Get:

Harpies’ Last Will
6 "Harpie" cards in your Graveyard are banished, and 1 "Harpie's Feather Duster" card is added to your hand from outside your Deck.
How to Get:

Heavy Starter
If your Deck has 3 or more Level 5 or higher monsters with different names, you will have improved chance of having a Level 5 or higher monster in your starting hand.
How to Get:

Holy Guard
You receive no battle damage during your turn.
How to Get:
- Rewarded to Tea Gardner at level 4.

Insect Uprising
You can use the skill when you control 3 or more Insect-type monsters. Decreases the ATK of face-up attack position monsters your opponent controls by 800. You can only use the skill once per turn.
How to Get:
- Rewarded to Weevil Underwood at level 4.

Last Gamble
Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel.
How to Get:

Life Cost 0
You can use the skill when your Life Points are 1000 or less. You do not have to spend Life Points to activate a card until your opponent's next turn ends. You can only use the skill once per Duel.
How to Get:
- Rewarded to Tea Gardner at level 20.


LP Boost α
Increases starting Life Points by 1000.
How to Get:
- Rewarded to Maximillion Pegasus at level 4.
- Rewarded to Joey Wheeler at level 3.

LP Boost β
Increases starting Life Points by 1500, reduces hand by 1 card.
How to Get:
- Rewarded to Mai Valentine at level 13.

LP Boost γ
Increases starting Life Points by 2500, reduces hand by 2 cards.
How to Get:
- Rewarded to Tea Gardner at level 13.

Luck on Your Side
If your Life Points drop below 1000, your coin tosses always land on heads.
How to Get:

Master of Rites
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Ritual monster or spell card.
How to Get:
- Rewarded to Maximillion Pegasus at level 20.

Menace from the Deep
Can be used if "Umi" is on the field, and you have a Water-attribute normal monster on your field. That monster can attack your opponent directly. this turn. At the end of the Battle Phase, that monster is sent to the Graveyard. This skill can only be used once per turn.
How to Get:

Mind Scan
If your Life Points are 3000 or more, you can see the cards Set in your opponent's field.
How to Get:
- Rewarded to Maximillion Pegasus at level 13.

Moth to the Flame
Turn counts are double-speed for any "Petit Moth" with "Cocoon of Evolution" equipped on your side of the field.
How to Get:

Mythic Depths
Begins Duel with the Field Spell "Umi" activated.
How to Get:
- Rewarded to Mako Tsunami at level 4.

No Mortal Can Resist
Can be used when your Life points are at least 1000 less than the opponent's. All monsters in the opponent's Graveyard changes to Skull Servants (Zombie / DARK / Level 1 / ATK: 300 / DEF: 200). This skill can only be used once per turn.
How to Get:

Parasite Infection
Can be used after the starting hand is distributed. Shuffle random number of Parasite Paracide into your opponent's deck.
How to Get:
- Rewarded to Weevil Underwood at level 20.

Peak Performance
Begins Duel with the Field Spell "Mountain" activated.
How to Get:
- Rewarded to Seto Kaiba at level 4.

Power of the Dark
Begins Duel with the Field Spell "Yami" activated.
How to Get:
- Rewarded to Yami Yugi at level 4.

Precognition
Can be used when your opponent's Life Poitns are more than twice your Life Points. You can see cards at the top of decks of both players.
How to Get:
- Rewarded to Ishizu Ishtar at level 20.

Reinforcement
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Warrior-Type monster.
How to Get:
- Rewarded to Joey Wheeler at level 20.

Restart
Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again.
How to Get:
- Rewarded to Bandit Keith at level 20.

Roll ‘n’ Boost
Can be used each time your Life Points decrease by 2000. Show 1 monster card in your hand to the opponent and roll the die once. The Level of the monster shown becomes that of the die number untile the end of the turn.
How to Get:

Sleight of Hand
Can be used each time your Life Points decrease by 1900. You add a 7 Completed, that is hidden behind your wristband, to your hand.
How to Get:
- Rewarded to Bandit Keith at level 13.

Sorcery Conduit
Can be used each time your Life Points decrase by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spellcaster-Type monster.
How to Get:
- Rewarded to Yami Yugi at level 20.
Spell Specialist
If your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand.
How to Get:

Surprise Present
Select 1 card Set in your Spell & Trap Zone, and force it on your opponent. Only the player that activates this skill can view this card. This skill can only be used once per Duel.
How to Get:

Switcheroo
Return 1 card in your hand to your Deck and draw another. The skill can only be used once per turn and twice per Duel.
How to Get:
- Rewarded to Bandit Keith at level 4.
Tether of Defeat
Can be used when one of the opponent's monster is destroyed in battle. The Top card from either your or the opponents deck is sent to the graveyard.
How to Get:
Thunder, Water, and Wind
Can be used when you life pints decrease by 1800. Randomly add one "Sanga" "Kazejin" or "Suijin" to your hand (these cards are not drawn from your deck). Can only be used once per duel
How to Get:

Titan Showdown
Whichever player has double or more LP than the other takes double battle damage.
How to Get:

Toon World
Begin Duel with the Continuous Spell "Toon World" activated.
How to Get: