Character Skills

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Start with the Harpies' Hunting Ground Field Spell.

How to Get:

    Aroma Strategy

    You can see the card at the top of your deck even before drawing it.

    How to Get:

    Baggie Sleeves

    If one of your monsters of level 5 or higher is destroyed in battle, in your next draw phase a normal draw gives you 2 cards.

    How to Get:

    Balance

    Your starting hand will reflect the card balance of your deck.

    How to Get:

    Bandit

    Can be used if your Life Points are at 1500 or below. Select and take control of 1 card Set in your opponent's Spell & Trap Zone. This skill can only be used once per Duel.

    How to Get:

      Beatdown

      Boosts the ATK of face-up attack position monsters you control by 300 per level 5 or more monsters you control. You can only use the skill once per turn.

      How to Get:

      Bluff Trap

      Can be used each time your Life Points decrease by 1200. "Statue of the Wicked" is set in your Spell & Trap Zone.

      How to Get:

        Buzz On

        Can be used each time your Life Points derease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Insect-Type monster.

        How to Get:

          Chain Reaction

          Can be used each time you activate a Trap card. Decreases your opponent's Life Points by 200.

          How to Get:

          • Rewarded to Odion at level 4.

          Cheater’s Coin

          If your Life Points are at least 1000 more than opponent's, and if you have at least 5 cards in your hand, your coin tosses always land on heads.

          How to Get:

            Compensation

            Can be used each time your Life Points decreases by 1000. Send the card on the top of your Deck to the Graveyard, and recover 300 LP.

            How to Get:

              Creator

              Can be used if your Life Points drop below 2000. In the Draw Phase, instead of doing a normal draw, a powerful card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel.

              How to Get:

                Destiny Board

                Can be used if "Dark Necrofear" is in your Graveyard, and your LP are at 2000 or below. At the end of your 5th turn after activating this skill, you win the Duel. This skill is negated if "Dark Necrofear" leaves your Graveyard. This skill can only be used once per Duel.

                How to Get:

                  Destiny Draw

                  Can be used each time your Life Points decrease by 2000. In the Draw Phase, instead of doing a normal draw, draw the card of your choice.

                  How to Get:

                    Dino Destruction

                    Can be used if a Level 6 Dinosaur-Type monster is on your field. If that monster attacks a monster in a Defense Positin this turn, the opponent takes battle damage equal to the amount that ATK exceeds DEF. This skill can only be used once per turn.

                    How to Get:

                    Dino Rampage

                    Can be used each time your Life Points decrease by 1800, and you have a Dinosaur-Type normal monster on your field. That monster can attack twice during the Battle Phase, this turn. This skill can only be used once per turn.

                    How to Get:

                      Dinos Find a Way

                      Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Dinosaur-Type monster.

                      How to Get:

                        Dinosaur Kingdom

                        Begin duel with the field spell "Jurassic World" activated.

                        How to Get:

                        Draw Pass

                        In the Draw Phase, instead of doing a normal draw, restores Life Points by 300. The skill can be used only three times per Duel.

                        How to Get:

                        Draw Sense: DARK

                        Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK ( LIGHT, WIND, EARTH, FIRE, or WATER )-attribute monster.

                        How to Get:

                          Draw Sense: EARTH

                          Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Earth-Attribute monster.

                          How to Get:

                            Draw Sense: FIRE

                            Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Fire-Attribute monster.

                            How to Get:

                              Draw Sense: High Level

                              Can be used each time your Life Points decrase by 1800. In the Draw Phase, instead of doing a normal draw, draw a random level 7 or more monster.

                              How to Get:

                              Draw Sense: Low Level

                              Can be used each time your Life Points decrease by 1800. In the Draw Phase, istead of doing a normal draw, draw a level 1-4 monster card.

                              How to Get:

                              Draw Sense: Spell/Trap

                              Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spell/Trap card.

                              How to Get:

                              Draw Sense: WATER

                              Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Water-Attribute monster.

                              How to Get:

                              Draw Sense: WIND

                              Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Wind-Attribute monster.

                              How to Get:

                              Duel, standby!

                              Gives 1 more card in each player's starting hand.

                              How to Get:

                                Elements Unite!

                                You will start the duel with 500 Life Points and your starting hand will be 1 card, which is "Gate Guardian". In addition, you will start the Duel with Suijin, Kazejin, and Sanga of the Thunder on the side of your field. Their effects are negated and they cannot attack as long as they are face-up on the field.

                                How to Get:

                                  Endless Trap Inferno

                                  Can be used each time your 3 trap cards are sent to the graveyard. A random trap card in your graveyard is shuffled into your deck.

                                  How to Get:

                                  • Rewarded to Odion at level 20.

                                  Extra Extra

                                  Can be used if your Life Points decrease by 2000. In the Draw Phase, a card you draw is duplicated.

                                  How to Get:

                                    Fiend Farewell

                                    Can be used when one of your monsters is destroyed by battle. 1 random Fiend-Type monster from your Deck is sent to the graveyard.

                                    How to Get:

                                      Flight of the Harpies

                                      Can be used each time your Life points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "Harpie" card.

                                      How to Get:

                                        Graceful Smile

                                        In the Draw Phase, you can show the card you draw if it is a Fairy-Type monster. Then you restores your Life Points by 500.

                                        How to Get:

                                        Gravekeeper’s Lot

                                        Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "Gravekeeper's" card.

                                        How to Get:

                                          Grit

                                          The skill is activated randomly when your turn starts. Your Life Points does not get decreased to less than 1 until your opponent's next turn ends.

                                          How to Get:

                                          Harpie’s Hunting Ground

                                          Begin Duel with the Field Spell "Harpies' Hunting Ground" activated.

                                          How to Get:

                                            Harpies’ Last Will

                                            6 "Harpie" cards in your Graveyard are banished, and 1 "Harpie's Feather Duster" card is added to your hand from outside your Deck.

                                            How to Get:

                                              Heavy Starter

                                              If your Deck has 3 or more Level 5 or higher monsters with different names, you will have improved chance of having a Level 5 or higher monster in your starting hand.

                                              How to Get:

                                                Holy Guard

                                                You receive no battle damage during your turn.

                                                How to Get:

                                                Insect Uprising

                                                You can use the skill when you control 3 or more Insect-type monsters. Decreases the ATK of face-up attack position monsters your opponent controls by 800. You can only use the skill once per turn.

                                                How to Get:

                                                Last Gamble

                                                Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel.

                                                How to Get:

                                                  Life Cost 0

                                                  You can use the skill when your Life Points are 1000 or less. You do not have to spend Life Points to activate a card until your opponent's next turn ends. You can only use the skill once per Duel.

                                                  How to Get:

                                                  LP Boost β

                                                  Increases starting Life Points by 1500, reduces hand by 1 card.

                                                  How to Get:

                                                  LP Boost γ

                                                  Increases starting Life Points by 2500, reduces hand by 2 cards.

                                                  How to Get:

                                                  Luck on Your Side

                                                  If your Life Points drop below 1000, your coin tosses always land on heads.

                                                  How to Get:

                                                    Master of Rites

                                                    Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Ritual monster or spell card.

                                                    How to Get:

                                                    Menace from the Deep

                                                    Can be used if "Umi" is on the field, and you have a Water-attribute normal monster on your field. That monster can attack your opponent directly. this turn. At the end of the Battle Phase, that monster is sent to the Graveyard. This skill can only be used once per turn.

                                                    How to Get:

                                                      Mind Scan

                                                      If your Life Points are 3000 or more, you can see the cards Set in your opponent's field.

                                                      How to Get:

                                                      Moth to the Flame

                                                      Turn counts are double-speed for any "Petit Moth" with "Cocoon of Evolution" equipped on your side of the field.

                                                      How to Get:

                                                        Mythic Depths

                                                        Begins Duel with the Field Spell "Umi" activated.

                                                        How to Get:

                                                        No Mortal Can Resist

                                                        Can be used when your Life points are at least 1000 less than the opponent's. All monsters in the opponent's Graveyard changes to Skull Servants (Zombie / DARK / Level 1 / ATK: 300 / DEF: 200). This skill can only be used once per turn.

                                                        How to Get:

                                                          Parasite Infection

                                                          Can be used after the starting hand is distributed. Shuffle random number of Parasite Paracide into your opponent's deck.

                                                          How to Get:

                                                          Peak Performance

                                                          Begins Duel with the Field Spell "Mountain" activated.

                                                          How to Get:

                                                          Power of the Dark

                                                          Begins Duel with the Field Spell "Yami" activated.

                                                          How to Get:

                                                          Precognition

                                                          Can be used when your opponent's Life Poitns are more than twice your Life Points. You can see cards at the top of decks of both players.

                                                          How to Get:

                                                          Reinforcement

                                                          Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Warrior-Type monster.

                                                          How to Get:

                                                          Restart

                                                          Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again.

                                                          How to Get:

                                                          Roll ‘n’ Boost

                                                          Can be used each time your Life Points decrease by 2000. Show 1 monster card in your hand to the opponent and roll the die once. The Level of the monster shown becomes that of the die number untile the end of the turn.

                                                          How to Get:

                                                            Sleight of Hand

                                                            Can be used each time your Life Points decrease by 1900. You add a 7 Completed, that is hidden behind your wristband, to your hand.

                                                            How to Get:

                                                            Sorcery Conduit

                                                            Can be used each time your Life Points decrase by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spellcaster-Type monster.

                                                            How to Get:

                                                            Spell Specialist

                                                            If your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand.

                                                            How to Get:

                                                              Surprise Present

                                                              Select 1 card Set in your Spell & Trap Zone, and force it on your opponent. Only the player that activates this skill can view this card. This skill can only be used once per Duel.

                                                              How to Get:

                                                                Switcheroo

                                                                Return 1 card in your hand to your Deck and draw another. The skill can only be used once per turn and twice per Duel.

                                                                How to Get:

                                                                Tether of Defeat

                                                                Can be used when one of the opponent's monster is destroyed in battle. The Top card from either your or the opponents deck is sent to the graveyard.

                                                                How to Get:

                                                                  Thunder, Water, and Wind

                                                                  Can be used when you life pints decrease by 1800. Randomly add one "Sanga" "Kazejin" or "Suijin" to your hand (these cards are not drawn from your deck). Can only be used once per duel

                                                                  How to Get:

                                                                    Titan Showdown

                                                                    Whichever player has double or more LP than the other takes double battle damage.

                                                                    How to Get:

                                                                      Toon World

                                                                      Begin Duel with the Continuous Spell "Toon World" activated.

                                                                      How to Get: