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Character Skills

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Start with the Harpies' Hunting Ground Field Spell.

How to Get:

    A Bond Entrusted

    At the beginning of the Duel, add 2 "Stardust Dragon" to your Extra deck. When your LP is 1000 or below, set 1 "Wicked Rebirth" only once.

    How to Get:

      A Trick Up the Sleeve

      Your starting hand will include 1 Lvl 7or higher DARK spellcaster-type monster, randomly selected from your deck. This skill will not activate if your DECK does not include 1 Lvl 7 DARK spellcaster-type monsters.

      How to Get:

      • Rewarded to Arkana at level 20.

      Access Denied

      Can be used if your LP drops below 1000. Until the end of your opponent's next turn, neither you or your opponent can normal summon or special summon effect monsters, or activate monsters effects. This skill can be used once per duel.

      How to Get:

        Allured by Darkness

        Can be used each time your Life Points decrease by 1800. Instead of doing a normal draw, "Allure of Darkness" is added to your hand from outside of your Deck.

        How to Get:

        • Rewarded to Yubel at level 13.

        Aroma Strategy

        You can see the card at the top of your deck even before drawing it.

        How to Get:

        Assault Exchange

        Shuffle 1 "/Assault Mode" card from your hand into the Deck. Add 1 "Assault Mode Activate" from your deck to your hand, This skill can be used once per turn.

        How to Get:

          ATK Booster: Level 2

          Level 2 or lower monsters you control gains 200 ATK.

          How to Get:

            ATK Booster: Synchro Warriors

            Until the end of your turn, "Warrior" Synchro monsters you control gains 100 ATK x their level. This skill can be used once per turn.

            How to Get:

            Baggie Sleeves

            If one of your monsters of level 5 or higher is destroyed in battle, in your next draw phase a normal draw gives you 2 cards.

            How to Get:

            Balance

            Your starting hand will reflect the card balance of your deck.

            How to Get:

            Bandit

            Can be used if your Life Points are at 1500 or below. Select and take control of 1 card Set in your opponent's Spell & Trap Zone. This skill can only be used once per Duel.

            How to Get:

              Beatdown

              Boosts the ATK of face-up attack position monsters you control by 300 per level 5 or more monsters you control. You can only use the skill once per turn.

              How to Get:

              Beatdown!

              Boosts the ATK of face-up attack position monsters you control by 300 per level 5 or more monsters you control. You can only use the skill once per turn.

              How to Get:

              Blackwing Rising

              Until your opponent's next end phase, "Black-Winged Dragon" and "Blackwing" Synchro monsters you control gain 200 ATK per "Black Wing" monsters you control. This skill can be used once per turn.

              How to Get:

                Blessing of the Cyber Angel

                Can be used if your Life Points drop below 2000. In the Draw Phase, instead of doing a normal draw, one Cyber Angel Monster Card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel.

                How to Get:

                Bluff Trap

                Can be used each time your Life Points decrease by 1200. "Statue of the Wicked" is set in your Spell & Trap Zone.

                How to Get:

                  Bring it!

                  Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Level 8・Dark・Warrior Monster Card from your deck.

                  How to Get:

                    Buzz On

                    Can be used each time your Life Points derease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Insect-Type monster.

                    How to Get:

                      Card Shuffle

                      Can be used by paying 300 Lifepoints, Shuffle your deck. This skill can only be used once per turn.

                      How to Get:

                      • Rewarded to Arkana at level 4.

                      Chain Reaction

                      Can be used each time you activate a Trap card. Decreases your opponent's Life Points by 200.

                      How to Get:

                      • Rewarded to Odion at level 4.

                      Cheater’s Coin

                      If your Life Points are at least 1000 more than opponent's, and if you have at least 5 cards in your hand, your coin tosses always land on heads.

                      How to Get:

                        Compensation

                        Can be used each time your Life Points decreases by 1000. Send the card on the top of your Deck to the Graveyard, and recover 300 LP.

                        How to Get:

                        • Rewarded to Yubel at level 20.

                        Cosmic Enlightenment

                        Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Psychic-Type or "Jinzo" monster.

                        How to Get:

                          Courage and Strength

                          At the beginning of the Duel, add 2 "Morphtronic Remoten" to your deck and 1 "Power Tool Dragon" to your Extra deck.

                          How to Get:

                          • Rewarded to Leo at level 4.

                          Creator

                          Can be used if your Life Points drop below 2000. In the Draw Phase, instead of doing a normal draw, a powerful card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel.

                          How to Get:

                            Cyber Energy Amplified

                            When 'Amplifier" is equipped to a monster, increase that monster's ATK by 500. Once per turn, increase the Equipped Monster's ATK by 300 for each Equip Spell Card Equipped to it.

                            How to Get:

                              DARK as Night

                              Can be used after your Life Points are at 2000 or below. Play the Field Spell "Mystic Plasma Zone." If there already is Field Spell on your side of the Field, return it to your hand. This skill can only be used once per Duel.

                              How to Get:

                                Destiny Board

                                Can be used if "Dark Necrofear" is in your Graveyard, and your LP are at 2000 or below. At the end of your 5th turn after activating this skill, you win the Duel. This skill is negated if "Dark Necrofear" leaves your Graveyard. This skill can only be used once per Duel.

                                How to Get:

                                  Destiny Calling

                                  Can be used after your Life Points are at 2000 or below. Play the Field Spell "Dark City." If there already is Field Spell on your side of the Field, return it to your hand. This skill can only be used once per Duel.

                                  How to Get:

                                  Destiny Draw

                                  Can be used each time your Life Points decrease by 2000. In the Draw Phase, instead of doing a normal draw, draw the card of your choice.

                                  How to Get:

                                    Dino Destruction

                                    Can be used if a Level 6 Dinosaur-Type monster is on your field. If that monster attacks a monster in a Defense Positin this turn, the opponent takes battle damage equal to the amount that ATK exceeds DEF. This skill can only be used once per turn.

                                    How to Get:

                                    Dino Rampage

                                    Can be used each time your Life Points decrease by 1800, and you have a Dinosaur-Type normal monster on your field. That monster can attack twice during the Battle Phase, this turn. This skill can only be used once per turn.

                                    How to Get:

                                      Dinos Find a Way

                                      Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Dinosaur-Type monster.

                                      How to Get:

                                        Dinosaur Kingdom

                                        Begin duel with the field spell "Jurassic World" activated.

                                        How to Get:

                                        Draw Pass

                                        In the Draw Phase, instead of doing a normal draw, restores Life Points by 300. The skill can be used only three times per Duel.

                                        How to Get:

                                        Draw Sense: DARK

                                        Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK ( LIGHT, WIND, EARTH, FIRE, or WATER )-attribute monster.

                                        How to Get:

                                        Draw Sense: EARTH

                                        Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Earth-Attribute monster.

                                        How to Get:

                                        Draw Sense: FIRE

                                        Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Fire-Attribute monster.

                                        How to Get:

                                          Draw Sense: High Level

                                          Can be used each time your Life Points decrase by 1800. In the Draw Phase, instead of doing a normal draw, draw a random level 7 or more monster.

                                          How to Get:

                                          Draw Sense: LIGHT

                                          Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Light attribute monster.

                                          How to Get:

                                          Draw Sense: Low Level

                                          Can be used each time your Life Points decrease by 1800. In the Draw Phase, istead of doing a normal draw, draw a level 1-4 monster card.

                                          How to Get:

                                          Draw Sense: Spell/Trap

                                          Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spell/Trap card.

                                          How to Get:

                                          Draw Sense: WATER

                                          Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Water-Attribute monster.

                                          How to Get:

                                          Draw Sense: WIND

                                          Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Wind-Attribute monster.

                                          How to Get:

                                          Duel, standby!

                                          Gives 1 more card in each player's starting hand.

                                          How to Get:

                                            Elements Unite!

                                            You will start the duel with 500 Life Points and your starting hand will be 1 card, which is "Gate Guardian". In addition, you will start the Duel with Suijin, Kazejin, and Sanga of the Thunder on the side of your field. Their effects are negated and they cannot attack as long as they are face-up on the field.

                                            How to Get:

                                              Endless Trap Inferno

                                              Can be used each time your 3 trap cards are sent to the graveyard. A random trap card in your graveyard is shuffled into your deck.

                                              How to Get:

                                              • Rewarded to Odion at level 20.

                                              Equipment Exchange

                                              Can be used when your LP is 3000 or below, Place 1 Equip Spell from your hand to the bottom of your deck, and draw 1 card. This skill can be used once per Duel.

                                              How to Get:

                                              • Rewarded to Leo at level 20.

                                              Extra Extra

                                              Can be used if your Life Points decrease by 2000. In the Draw Phase, a card you draw is duplicated.

                                              How to Get:

                                                Field Exchange

                                                Can be used when your LP is 3000 or below, Place 1 Field Spell from your hand to the bottom of your deck, and draw 1 card. This skill can be used once per Duel.

                                                How to Get:

                                                • Rewarded to Luna at level 20.

                                                Field Restock

                                                Can be used when you have 3 or more Field Spell cards in the Graveyard. 1 random Field Spell in your Graveyard is added to your hand. Then, shuffle other Field Spells in your Graveyard into your Deck. This skill can only be used once per Duel.

                                                How to Get:

                                                  Fiend Farewell

                                                  Can be used when one of your monsters is destroyed by battle. 1 random Fiend-Type monster from your Deck is sent to the graveyard.

                                                  How to Get:

                                                    Firm as the EARTH

                                                    Can be used after your Life Points are at 2000 or below. Play the Field Spell "Gaia Power."
                                                    If there already is Field Spell on your side of the Field, rerturn it to your hand. This skill can only be used once per Duel.

                                                    How to Get:

                                                      Flight of the Harpies

                                                      Can be used each time your Life points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "Harpie" card.

                                                      How to Get:

                                                        Fusion Time!

                                                        Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, Polymerization spell card, from outside of your Deck, is added to your hand.

                                                        How to Get:

                                                        Graceful Smile

                                                        In the Draw Phase, you can show the card you draw if it is a Fairy-Type monster. Then you restores your Life Points by 500.

                                                        How to Get:

                                                        Grandpa’s Cards

                                                        Begin duel with the 5 exodia pieces in your Deck.

                                                        How to Get:

                                                        Gravekeeper’s Lot

                                                        Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "Gravekeeper's" card.

                                                        How to Get:

                                                          Grit

                                                          The skill is activated randomly when your turn starts. Your Life Points does not get decreased to less than 1 until your opponent's next turn ends.

                                                          How to Get:

                                                          Harpie’s Hunting Ground

                                                          Begin Duel with the Field Spell "Harpies' Hunting Ground" activated.

                                                          How to Get:

                                                            Harpies’ Last Will

                                                            6 "Harpie" cards in your Graveyard are banished, and 1 "Harpie's Feather Duster" card is added to your hand from outside your Deck.

                                                            How to Get:

                                                              Heavy Starter

                                                              If your Deck has 3 or more Level 5 or higher monsters with different names, you will have improved chance of having a Level 5 or higher monster in your starting hand.

                                                              How to Get:

                                                              Holy Guard

                                                              You receive no battle damage during your turn.

                                                              How to Get:

                                                              Insect Uprising

                                                              You can use the skill when you control 3 or more Insect-type monsters. Decreases the ATK of face-up attack position monsters your opponent controls by 800. You can only use the skill once per turn.

                                                              How to Get:

                                                              KaibaCorp Bling

                                                              Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Prismatic or Glossy Card.

                                                              How to Get:

                                                                Land of the Ojamas

                                                                Begins Duel with the Field Spell "Ojama Country" activated.

                                                                How to Get:

                                                                Last Gamble

                                                                Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel.

                                                                How to Get:

                                                                  Level Augmentation

                                                                  Reveal 1 monster in your hand, then target 1 face-up monster on your side of the field; that target's level increases by the Level of the revealed monster. This skill can be used once per Duel.

                                                                  How to Get:

                                                                  Level Reduction

                                                                  Reveal 1 monster in your hand, then target 1 face-up monster on your side of the field; that target's level decrease by the Level of the revealed monster. This skill can be used once per Duel.

                                                                  How to Get:

                                                                  Life Cost 0

                                                                  You can use the skill when your Life Points are 1000 or less. You do not have to spend Life Points to activate a card until your opponent's next turn ends. You can only use the skill once per Duel.

                                                                  How to Get:

                                                                  LP Boost β

                                                                  Increases starting Life Points by 1500, reduces hand by 1 card.

                                                                  How to Get:

                                                                  LP Boost γ

                                                                  Increases starting Life Points by 2500, reduces hand by 2 cards.

                                                                  How to Get:

                                                                  Luck on Your Side

                                                                  If your Life Points drop below 1000, your coin tosses always land on heads.

                                                                  How to Get:

                                                                    Majestic Light

                                                                    Shuffle 1 Tuner monster from your hand into your deck to summon Majestic Dragon from your deck. This skill can be used once per turn.

                                                                    How to Get:

                                                                      Mark of the Dragon – Foot

                                                                      At the beginning of the Duel, add 2 "Copy Plant" to your deck, and 1 "Black Rose Dragon" to your Extra deck.

                                                                      How to Get:

                                                                      Mark of the Dragon – Hand

                                                                      At the beginning of the Duel, add 2 "Spore" to your deck and 1 "Ancient Fairy Dragon" to your Extra deck.

                                                                      How to Get:

                                                                      • Rewarded to Luna at level 1.

                                                                      Mark of the Dragon – Head

                                                                      At the beginning of the Duel, add 2 "Junk Synchron" to your deck and 1 "Stardust Dragon" to your Extra deck.

                                                                      How to Get:

                                                                      Mark of the Dragon – Tail

                                                                      At the beginning of the Duel, add 2 "Blackwing - Blizzard the Far North" to your deck and 1 "Black-Winged Dragon" to your Extra deck.

                                                                      How to Get:

                                                                      Master of Fusion

                                                                      Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, Polymerization spell card, from outside of your Deck, is added to your hand.

                                                                      How to Get:

                                                                      Master of Magicians

                                                                      Can be used after your LP decrease by 2000. Randomly add Thousand Knives, Dark Magic Attack, and Dark Magic Expanded to your hand. This skill can only be used once per duel.

                                                                      How to Get:

                                                                      • Rewarded to Arkana at level 13.

                                                                      Master of Rites

                                                                      Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Ritual monster or spell card.

                                                                      How to Get:

                                                                      Master of Rites II

                                                                      Begin Duel with the Continuous Spell "Ritual Cage" activated.

                                                                      How to Get:

                                                                        Menace from the Deep

                                                                        Can be used if "Umi" is on the field, and you have a Water-attribute normal monster on your field. That monster can attack your opponent directly. this turn. At the end of the Battle Phase, that monster is sent to the Graveyard. This skill can only be used once per turn.

                                                                        How to Get:

                                                                          Mesmeric Control

                                                                          Select 1 monster on your opponent's side of the field. That monster loses 800 ATK, and cannot attack until the end of your opponent's next turn. The Skill can only be used once per Duel.

                                                                          How to Get:

                                                                            Middle Age Mechs

                                                                            Begin Duel with the Continuous Spell "Ancient Gear Castle" activated.

                                                                            How to Get:

                                                                            Mighty as FIRE

                                                                            Can be used after your Life Points are at 2000 or below. Play the Field Spell "Molten Destruction." If there already is Field Spell on your side of the Field, rerturn it to your hand. This skill can only be used once per Duel.

                                                                            How to Get:

                                                                            Mind Scan

                                                                            If your Life Points are 3000 or more, you can see the cards Set in your opponent's field.

                                                                            How to Get:

                                                                            Miracle Fusion Time!

                                                                            Can be used if your Life Points drop below 500. In the Draw Phase, instead of doing a normal draw, Miracle Fusion spell card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel.

                                                                            How to Get:

                                                                              Monstermorph: De-Evolution

                                                                              Can be used each time your Life Points decrease by 1500. Once per turn, send 1 Monster on your side of the field (except a Token) to summon 1 random Monster (that can be Normal Summoned) from your deck whose attribute and type are same to and level is 1 lower than the tributed monster.

                                                                              How to Get:

                                                                                Monstermorph: Evolution

                                                                                Can be used each time your Life Points decrease by 1500. Once per turn, send 1 Monster on your side of the field (except a Token) to summon 1 random Monster (that can be Normal Summoned) from your deck whose attribute and type are same to and level is 1 higher than the tributed monster.

                                                                                How to Get:

                                                                                Moth to the Flame

                                                                                Turn counts are double-speed for any "Petit Moth" with "Cocoon of Evolution" equipped on your side of the field.

                                                                                How to Get:

                                                                                  My Monster Cards

                                                                                  If your Deck contains 6 or more Level 4 or below Monster Cards with different names, you will have improved chances of having a Level 4 Monster Card in your starting hand.

                                                                                  How to Get:

                                                                                    My Name is Yubel

                                                                                    Once per turn, shuffle "Yubel - Terror Incarnate" or "Yubel - The Ultimate Nightmare" from your hand into deck, and add 1 "Yubel" from your deck to your hand.

                                                                                    How to Get:

                                                                                    • Rewarded to Yubel at level 30.

                                                                                    Mythic Depths

                                                                                    Begins Duel with the Field Spell "Umi" activated.

                                                                                    How to Get:

                                                                                    No Mortal Can Resist

                                                                                    Can be used when your Life points are at least 1000 less than the opponent's. All monsters in the opponent's Graveyard changes to Skull Servants (Zombie / DARK / Level 1 / ATK: 300 / DEF: 200). This skill can only be used once per turn.

                                                                                    How to Get:

                                                                                      Ojama Go!

                                                                                      Can be used each time your Life Points decrease by 1800. Summon 1 Ojama Token (Defense Position) on your opponent's side of the field.

                                                                                      How to Get:

                                                                                      Ojama Overflow

                                                                                      Can be used after your Life Points are at 500 or below. Special Summon Ojama Tokens to all available Monster Card Zones on your opponent's side of the Field. This skill can only be used once per Duel.

                                                                                      How to Get:

                                                                                        Parasite Infection

                                                                                        Can be used after the starting hand is distributed. Shuffle random number of Parasite Paracide into your opponent's deck.

                                                                                        How to Get:

                                                                                        Peak Performance

                                                                                        Begins Duel with the Field Spell "Mountain" activated.

                                                                                        How to Get:

                                                                                        Posthumous Army

                                                                                        Can be used each time your Life Points decrease by 2000. The monsters in both player's Graveyards become Zombie-Type monsters.

                                                                                        How to Get:

                                                                                          Power of the Dark

                                                                                          Begins Duel with the Field Spell "Yami" activated.

                                                                                          How to Get:

                                                                                          Precognition

                                                                                          Can be used when your opponent's Life Poitns are more than twice your Life Points. You can see cards at the top of decks of both players.

                                                                                          How to Get:

                                                                                          Psychic Onslaught

                                                                                          At the beginning of the Duel, add 1 or 2 "Jinzo" to your Deck and shuffle it.

                                                                                          How to Get:

                                                                                          Psychic Vision

                                                                                          Use ESP Power to view your opponent's hand until the end of your first turn. Your starting hand will be reduced to 3 cards. While this Skill is active, you will not be able to view the details of the cards in your opponent's hand, and your opponent will not be able to use card effects that activated by revealing card(s) in their hand.

                                                                                          How to Get:

                                                                                          Quick as the WIND

                                                                                          Can be used after your Life Points are at 2000 or below. Play the Field Spell "Rising Air Current." If there already is Field Spell on your side of the Field, rerturn it to your hand. This skill can only be used once per Duel.

                                                                                          How to Get:

                                                                                          Quickdraw Warriors

                                                                                          At the beginning of the Duel, add 2 "Quickdraw Synchron" to your deck and 2 random "Warrior" Synchro monsters which need "Synchron" tuner to your Extra deck.

                                                                                          How to Get:

                                                                                            Radiating LIGHT

                                                                                            Can be used after your Life Points are at 2000 or below. Play the Field Spell "Luminous Spark." If there already is Field Spell on your side of the Field, return it to your hand. This skill can only be used once per Duel.

                                                                                            How to Get:

                                                                                              Reinforcement

                                                                                              Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Warrior-Type monster.

                                                                                              How to Get:

                                                                                              Restart

                                                                                              Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again.

                                                                                              How to Get:

                                                                                              Right Back at You

                                                                                              Can be used in the Main Phase of your next turn following the turn in which you took battle damage. Select 1 face-up monster on your field. This turn, the selected monster's ATK increases by half of the battle damage received in the turn you last took battle damage. This skill can only be used once per turn.

                                                                                              How to Get:

                                                                                              Roll ‘n’ Boost

                                                                                              Can be used each time your Life Points decrease by 2000. Show 1 monster card in your hand to the opponent and roll the die once. The Level of the monster shown becomes that of the die number untile the end of the turn.

                                                                                              How to Get:

                                                                                                Shadow Game

                                                                                                At the end of their respective turn, each player will lose LP equal to "100" times the number of cards in their own graveyard.

                                                                                                How to Get:

                                                                                                  Show of Nightmares

                                                                                                  Can be activated if you have 3 or more Spell cards with different name in your Graveyard. Randomly add 1 spell card in your graveyard to your hand. This skill can only be used once per duel.

                                                                                                  How to Get:

                                                                                                    Silent as WATER

                                                                                                    Can be used after your Life Points are at 2000 or below. Play the Field Spell "Umiiruka."
                                                                                                    If there already is Field Spell on your side of the Field, rerturn it to your hand. This skill can only be used once per Duel.

                                                                                                    How to Get:

                                                                                                    Sleight of Hand

                                                                                                    Can be used each time your Life Points decrease by 1900. You add a 7 Completed, that is hidden behind your wristband, to your hand.

                                                                                                    How to Get:

                                                                                                    Sorcery Conduit

                                                                                                    Can be used each time your Life Points decrase by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spellcaster-Type monster.

                                                                                                    How to Get:

                                                                                                    Spell Specialist

                                                                                                    If your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand.

                                                                                                    How to Get:

                                                                                                      Straight to the Grave

                                                                                                      Begin Duel with the Field Spell "Wasteland" activated.

                                                                                                      How to Get:

                                                                                                      • Rewarded to Bonz at level 4.

                                                                                                      Surprise Present

                                                                                                      Select 1 card Set in your Spell & Trap Zone, and force it on your opponent. Only the player that activates this skill can view this card. This skill can only be used once per Duel.

                                                                                                      How to Get:

                                                                                                        Switcheroo

                                                                                                        Return 1 card in your hand to your Deck and draw another. The skill can only be used once per turn and twice per Duel.

                                                                                                        How to Get:

                                                                                                        Teacherly Discipline

                                                                                                        Can be used each time your Life Points decrease by 1500. Declare a Monster, Spell, or Trap Card. That type of card will be randomly selected from your opponent's Deck and placed on top of their Deck. Neither player will see what the card is. Nothing will be placed on top of your opponent's Deck if the declared card type is not in their Deck.

                                                                                                        How to Get:

                                                                                                          Tether of Defeat

                                                                                                          Can be used when one of the opponent's monster is destroyed in battle. The Top card from either your or the opponents deck is sent to the graveyard.

                                                                                                          How to Get:

                                                                                                            The Tie that Binds

                                                                                                            Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.

                                                                                                            How to Get:

                                                                                                            The Tie that Binds

                                                                                                            Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.

                                                                                                            How to Get:

                                                                                                            Thunder, Water, and Wind

                                                                                                            Can be used when you life pints decrease by 1800. Randomly add one "Sanga" "Kazejin" or "Suijin" to your hand (these cards are not drawn from your deck). Can only be used once per duel

                                                                                                            How to Get:

                                                                                                              Titan Showdown

                                                                                                              Whichever player has double or more LP than the other takes double battle damage.

                                                                                                              How to Get:

                                                                                                                Toon World

                                                                                                                Begin Duel with the Continuous Spell "Toon World" activated.

                                                                                                                How to Get:

                                                                                                                  Trap Search

                                                                                                                  Can be used when you control a monster whose original name is "Jinzo". Destroy all Trap Cards your opponent controls. The Skill can only be used once per Duel.

                                                                                                                  How to Get:

                                                                                                                    Tunermorph: Stardust Spark

                                                                                                                    Treat Stardust Spark Dragon you currently control as Tuner monster. This skill can be used once per Duel.

                                                                                                                    How to Get:

                                                                                                                      Tuning

                                                                                                                      Can be used each time your LP decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw 1 "Synchron" tuner monster of your choice, and send the card of the top of your deck to the Graveyard. This skill can be used once per Duel.

                                                                                                                      How to Get:

                                                                                                                        Where the Heroes Dwell

                                                                                                                        Can be used after you Life Points are 2000 or below.
                                                                                                                        Play the Field Spell "Skyscraper". If there already is Field Spell on your side of the Field, Return it to your hand. This skill can only be used once per duel.

                                                                                                                        How to Get:

                                                                                                                        Zombie Draw

                                                                                                                        Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, randomly draw a Zombie-Type monster.

                                                                                                                        How to Get: