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The Guardians

1 3k Shortlink:

Use this deck with the   Restart skill.

This deck revolves around the guardian monsters and utilizing them well

Main Deck


Ally of Justice Garaholg Yu Gi Oh Duel Links Card
1 4R

Ally of Justice Garaholg

Twin swords of Flashing Light – Tryce. Yu Gi Oh Duel Links Card
2 R

Twin swords of Flashing Light – Tryce.

Wicked-Breaking Flamberge – Baou Yu Gi Oh Duel Links Card
2 SR

Wicked-Breaking Flamberge – Baou

Shooting Star Bow – Ceal Yu Gi Oh Duel Links Card
2 SR

Shooting Star Bow – Ceal

Guide


So the purpose of this deck is utilizing your Guardian cards. The only way to summon them is to have their respective equip cards already on the field. That's why this deck has Dragon Zombie, Warrior Dai Grepher, and Ally of Justice Garadholg. These monsters are powerful 4 star monsters and great to be used with equip cards so they are going to be your main force.

Now in most cases having doubles of every Guardian equip isn't a requirement but this deck has it for the ability to equip 2 on one monster. So giving Gravity Axe and Twin swords to Grepher will give him the double attack of Twin swords but remove the 500 ATK decrease by giving it the 500 ATK increase from Gravity Axe. So you've got a 1700 ATK point monster that can attack twice every battle phase.

Once you've actually got your Guardians on the field is when you can start beating down your opponent. The Guardians themselves have good effects that make this deck an even use. Guardian Grarl having the best effect. This deck is full of spells and his effect allows you to special summon him if he's the only card in your hand and Gravity Axe is already on the field. So using Spells then playing Gravity Axe gives you a straight shot to get Grarl out and then you've got a 2500 ATK monster just ready to go. He's going to be your biggest power house if you can get him out early.

The spells and traps of this deck are to stall and protect yourself until you've got your monsters where you want them to be. In a good hand you'll draw at least 2 of the equip cards and a usable monster so there shouldn't be to much trouble of having nothing to play on a first hand. But if it happens that's what the deck skill Restart is for.