Dimension of the Wizards
Dimension of the Wizards is the 18th mini-box added to Duel Links. It introduces many Spellcaster monsters as well as more Naturia and Psychic archetype monsters.
This list will go over 10 of the best cards in this box. Keep in mind they are in no particular order and are based on their ability to be used alone and with other cards.
Arcanite Magician is a Synchro monster with a rather low attack value coming in at 400 ATK points. His effect makes up for this base ATK due to its ability to increase its attack.
If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.
By having two spell counters its attack becomes 2400 making it a great offensive monster. But also having the ability to destroy 1 card your opponent controls by removing a spell counter gives it an additional field control aspect as well.
What’s even better is with cards like Pitch-Black Power Stone you can keep adding spell counters onto this monster to keep its attack up while using its destruction effect.
Psychic Wheeleder is a Psychic Tuner card with an effect that allows you to special summon it if there is another level 3 or lower monsters on the field that isn’t another Psychic Wheeleder.
If this card is sent to the Graveyard as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of “Psychic Wheeleder” once per turn.
This is a great card to use for Synchro Summons because of its destruction effect. It’s one of those cards you definitely want to have multiples of in your deck.
This is a very short and sweet entry for this Trap Card. It is a great defensive card right in line with cards like Trap Hole and Sakuretsu Armor.
When a monster attacks you can activate this card. Target that monster and instead of destroying it you banish it from the game.
Millennium-Eyes Restrict is a Fusion monster that requires the fusion of a Ritual monster and an Effect monster. It has o ATK and DEF for its base stat but its effect makes up for what it’s lacking.
Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their Graveyard. Equip that target to this card you control.
This card gains ATK/DEF equal to that equipped monster’s. Monsters with that equipped monster’s name cannot attack, also their effects on the field and their activated effects are negated.
So by using this effect not only do you take on the target monsters ATK/DEF but you also negate any monsters that share the name. This is a great card for controlling the field if your opponent uses a deck that relies on multiples of the same monster.
This is a very good Spellcaster monster in terms of both ATK and DEF. With 2000 DEF and being a 4-star it comes out as a great defensive monster but its effect only pushes that role further.
If this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your side of the field for each of those monsters instead.
It can use the spell counter to protect itself or another Spellcaster on the field. But much like other spell counter monsters, you can use cards like Pitch-Black Power Stone to keep restoring the spell counter and using its effect more than once.
This 4-star monster is best used in a deck that focuses on the “Naturia” archetype. It has 1700 ATK making it great for offense but when used in the archetype it’s a great field control monster.
When your opponent Normal Summons a monster, you can send 1 “Naturia” monster from your hand to the Graveyard to destroy that monster. With this effect, you can essentially keep your opponent from being able to Normal summon at all.
By having a deck full of “Naturia” monsters you can use this effect each time they try to Normal Summon. This will leave them forced to rely on Special Summons which can cripple a lot of decks.
A bit similar to Naturia Mantis, that negates Normal Summons, this card has an effect that negates monster effects. While also having a high ATK value of 2350 it can be used as a great offensive monster.
While this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster’s effect and destroy that Effect Monster.
With a combination of Naturia Mantis and Naturia Landoise you can basically lock your opponent’s field by negating Normal Summons and the effects of any monsters that are already out. All you need is to discard a Spell Card for Landoise.
Let’s add to the Naturia control effects, shall we? This card is a 3-star with 1700 DEF making it a decent defense monster. With its effect, your opponent can only activate 1 Spell/Trap Card per turn.
So while this is on the field your opponent is limited to 1 Spell/Trap, per turn. Pair this with Naturia Mantis and Naturia Landoise and you effectively had a three monster combo that can lock your opponent’s entire field to the way you want them to use it.
A power Psychic Synchro monster with 2400 ATK and 2000 DEF. On both offense and defense, this is a great monster but its effect adds some utility into the mix.
Once per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to gain 1200 Life Points. Using this Synchro in a Psychic archetype deck allows you to boost your life points every turn as long as a Psychic monster is in your Graveyard.
This makes this monster great for both offense and defense but also gives the utility of boosting your life points to keep you ahead of your opponent. In all fields, this card truly excels.