Electric Overload is the 11th main-box released in Duel Links. It introduces many Machine-type monsters as well as a lot of LIGHT Attribute monsters.
This list will go over 10 of the best cards in this box. Keep in mind they are in no particular order and are based on their ability to be used alone and with other cards.
This card is a powerful fusion that can take a bit of work to get onto the field but it is worth it. It has a high ATK of 2800 and requires all three X-Y-Z monsters to summon.
With its effect you can discard 1 card, then target 1 card your opponent controls; destroy that target. On top of the good offensive potential, it has a good destruction effect which makes clearing the opponent’s field very easy.
A powerful Fiend card that is part of the Monarch family. It has 2400 ATK points and only requires one monster for a Tribute Summon.
When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand.
Its effect is a great pull from the deck effect that can be used for Spell copies so if your deck revolves around multiples of the same spells this is a great card to have.
A powerful card with a very powerful effect. It has 2300 ATK making it good for offense but its high defense of 3000 makes it a great wall.
Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target.
Its effect is a devastating one if you build your deck correctly. By discarding one card you can special summon any monster in your graveyard.
Build a deck that sends powerful monsters like Dark Magician to the grave. Then use The Creator to easily get him to the field.
A very weak card but a very good one for setting up tribute summons and defenses if your field is empty. During your Standby Phase, if this card is in your Graveyard and you do not control a “Treeborn Frog”: You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.
The only requirement is having an empty Spell/Trap zone to use this effect. But its a great card to have in your grave then special summon to the field so you can tribute it for something stronger.
A good offensive 4-star monster with 1800 attack points. Its effect is very good for handling your opponent’s Spell/Trap zones.
Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target. By having a deck full of Spell cards you can effectively clear your opponent’s S/T zone and keep it empty.
A powerful ritual monster with 3300 ATK points. It is a Ritual monster so it takes a bit of prep to summon but it is highly worth it.
When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent’s Life Points equal to the original ATK of the destroyed monster.
With its effect, you deal damage with every monster you destroy. It works well with high ATK monsters being able to use their original ATK as damage.
This card is a 3-star monster with lower ATK but its DEF isn’t horrible. Its effect is very good, however, especially for setting up a good defense.
When this card is flipped face-up: Special Summon 2 “Mecha Phantom Beast Tokens” (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card’s Level is increased by the total Levels of all “Mecha Phantom Beast Tokens” you control.
While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 “Mecha Phantom Beast” monster in your Graveyard; Special Summon that target. You can only use this effect of “Mecha Phantom Beast Hamstrat” once per turn.
This card works well in a Mecha Phantom Beast deck because of its secondary effect. Its ability to increase its level based on tokens is good for Synchro Summons as well as having one token out to make it a level 4 monster.
A powerful 4-star with 1900 ATK points but it has a big drawback with its effect. If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
This card works best in LIGHT Attribute decks. But it also works amazing with equipping decks that focus on throwing out equip cards like Axe of Despair.
If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 “Soul Transition” per turn. You cannot Special Summon monsters the turn you activate this card.
This is a good trap card for getting extra draws into your hand. It works well with cards like Treeborn Frog due to its effect of being special summoned from the grave each turn.
You can tribute Frog for the 2 card draw then use its effect to special summon it again from the grave.
A good 4-star monster with 1800 ATK making it good for basic offense. At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
This is a great destruction card with its ability to instantly destroy any Defense Position monsters. So any card that forces your opponent’s monsters into Defense position is an amazing combo with this card.