Lords of Shining
Lords of Shining is the 19th Mini-Box released in Duel Links. It introduces the Dark Lord archetype into the game as well as having many LIGHT and DARK Attributes.
This list will go over 10 of the best cards in this box. Keep in mind they are in no particular order and are based on their ability to be used alone and with other cards.
A powerful fusion from the Elemental HERO Archetype. It has 2600 ATK points and a very powerful effect while being very easily summoned because it only requires 1 Elemental HERO and 1 LIGHT monster.
This card gains 300 ATK for each of your banished “Elemental HERO” monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished “Elemental HERO” monsters; add those targets to your hand.
There are plenty of cards built to banish monsters from the hand or deck. Shining is very well utilized with cards like this to really give him a power boost.
This is a very good utility Trap card especially when you have no defenses. With this card you can target 1 monster in either player’s Graveyard; during your next Standby Phase, Special Summon it from the GY.
So by making it to your next Standby Phase after use, you can Special Summon any monster from either Graveyard. This is extremely useful especially if your opponent has a powerful monster in their grave or you have one you lost and need to get back out.
A powerful Fairy-type monster with 2800 ATK points. It’s high level and requires two tributes to summon but because of its power, it is worth the preparation to get it out.
If you activate a Counter Trap Card, or if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or Graveyard; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not).
If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 “Parshath” card or 1 Counter Trap from your Deck to your hand.
This is a powerful card to have while using other Parshath cards. With its ability to be special summoned from the grave or hand makes it a real threat if your deck is built around negating card effects.
Speaking of Parshath, this is a great support card for Fairy-type monsters. It is always treated as Sanctuary in the Sky so that’s immediately helpful.
Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be targeted by, or destroyed by, card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order.
Right off the bat, this card keeps your set Spells/Traps from being targeted or destroyed by card effects. as a bonus, you can put up to 3 Fairy monsters or Counter Traps on top of your deck in any order.
This is a really good card for setting up your grave exactly how you want. Any card that sends cards from the deck to the grave is a great combo with this card.
This is a great support card for DARK Attribute monsters. You can negate the activation of a Spell Card, Trap Card, or Effect Monster’s effect that targets a face-up DARK monster, and destroy that card.
It’s basically protection from any card effect and a destruction card in one. It is extremely useful having a few of these in any Dark deck.
Probably one of the best Blue-Eyes supports cards out there. This is a weak monster but it is a Tuner for Synchro monsters and it is entirely used for its effect.
Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: You can Special Summon 1 “Blue-Eyes” monster from your Deck. You can banish this card from your Graveyard, then target 1 “Blue-Eyes” monster in your Graveyard; add it to your hand. You can only use this effect of “The White Stone of Ancients” once per turn.
So by letting this card be destroyed which is extremely easy, you can have a Blue-Eyes White Dragon on the field immediately. It is very easy to get Blue-Eyes on the field with this card and that sets up some powerful combos very early in a duel.
One of the Darklord monsters with a very good supporting effect for the archetype. It takes two tributes to summon so it can take some preparation to get it out.
You can discard this card and 1 “Darklord” card; draw 2 cards. As a Quick Effect, you can pay 1000 LP, then target 1 “Darklord” Spell/Trap in your GY; apply that target’s effect, then shuffle that target into the Deck. You can only use each effect of “Darklord Ixchel” once per turn. You can only Special Summon “Darklord Ixchel(s)” once per turn.
The ability to apply a Spell/Trap effect from your grave then add that card to your deck is extremely beneficial depending on what the card is and how you’ve built your deck.
Darklord Desire is one of the stronger Darklord monsters. Offensively, it’s hard to beat because of its high 3000 ATK point value.
It can’t be special summoned but you can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard.
So whether you want to use it as a pure offense with its attack or focus on its effect to destroy your opponents monster he’s a great field controlling Monster.
This is a decent Synchro Monster with 2400 ATK points making it good for offense. Its effect is great for weakening your opponent’s more powerful monsters.
When this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK. Essentially, if your opponents monster has anything below 2400 ATK it’s dropped to 0 making it an easy card to destroy.
This cards ability to weaken a monster can set up some tide-turning combos if used right.
Now, this is the most essential Darklord card out of the Archetype. It’s extremely powerful and its effect highly benefits the Archetype as a whole. It cannot be special summoned, however.
If this card is Tribute Summoned: You can Special Summon “Darklord” and/or “Fallen One” monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another “Darklord” or “Fallen One” monster, your opponent cannot target this card with card effects.
Once per turn: You can send cards from the top of your Deck to the Graveyard, equal to the number of “Darklord” and “Fallen One” monsters on the field, and if you do, gain 500 LP for each “Darklord” and “Fallen One” card sent to the Graveyard by this effect.
With this card, you can easily get Darklord monsters on the field from your deck. All you have to do is let your opponent fill up their field with effect monsters then profit when you summon Morningstar.
And his ability to boost your life points gives you better longevity in a duel. Overall, Morningstar is a great offensive card as well as an Archetype utility monster.