Stardust Accelerator is the 15th Main-Box in Yu-Gi-Oh Duel Links. It introduces the Synchro card type and focuses on them heavily. It also brings in the Genex and X-Blade Archetypes as well.
Stardust Dragon is the signature card in Stardust Accelerator and probably the strongest card in the box. It has an attack power of 2500 which on its own is good but its effect is unreal.
It’s a Synchro monster so you have to have a Tuner monster and another monster in order to summon it. Then once it’s summoned it’s a big power player.
Stardust Dragon’s effect lets you tribute him any time a card effect is activated on either player turn. By doing so the effect is negated, then at the end of the turn, you can special summon it from the graveyard.
This essentially makes it where no card effects can be activated while he’s out. He can give some major field control if used correctly.
Paleozoic Hallucigenia is a trap card with two effects. The first effect halves the ATK and DEF of one face-up monster until the end of the turn.
When this card is in your graveyard each time a trap is activated in a chain you can special summon this card as a token. When summoned it is unaffected by monster effects and banished at the end of the turn.
This is a good card to get a strong monster off the field with its first effect by weakening it. Then it’s a good defense tactic by getting it back on the field if you need a quick protection for your life points.
Offerings to the Doomed
Offerings to the Doomed is a great magic card with a very simple use. You can target one face-up monster on the field and destroy it then you skip your next draw phase.
It’s a great utility card when your opponent has a powerful monster on the field. Or if you have a card that needs to be destroyed by an effect in order to use its own effect.
XX-Saber Fulhelmknight is a great utility monster for the X-Saber archetype. While it’s face-up it can negate the attack of one monster.
It can only be used once while it’s face-up so it’s a great defense against powerful monsters. Its second effect activates when you destroy a defense position monster.
If it successfully destroys one you can special summon 1 level 4 or lower X-Saber monster from the graveyard. It’s highly effective in decks that focus on X-Saber cards but can also be a decently powered monster with a one use negate attack when needed.
Silver’s Cry is a great card for Dragon decks, especially ones who run cards like Blue-Eyes White Dragon. This magic card lets you special summon 1 Normal Dragon-type monster from the graveyard.
You can only use 1 Silver’s Cry per turn essentially giving you 3 uses in one duel. This is a great card for getting powerful Dragons onto the field.
It’s great when used with other cards that make you discard from your hand. It lets you throw away powerful Dragons then use Silver’s Cry to get them on the field.
This is a great magic card for any deck that uses Normal monsters as the main function. When you control no monsters you can Special Summon 1 level 4 or lower Normal monster from your deck.
It makes it very easy for you to get powerful monsters out fast. And in the event they get destroyed you can use another one to get another monster out to your field to keep a defense up.
Azure-Eyes Silver Dragon
Another powerful Synchro monster, Azure-Eye Silver Dragon is best used in Dragon decks. When it’s special summoned, Dragon-Type monsters you control cannot be targeted or destroyed by card effects until the end of the next turn.
Then once per turn, you can special summon 1 Normal monster from your graveyard. This basically makes Azure-Eyes the ultimate Blue-Eyes White Dragon utility card.
You can consistently keep special summoning Blue-Eyes from your graveyard. Azure-Eyes is just all around great when used with other dragons.
This is a great Synchro card but it takes a little work to get it going. Tuned Magician is a Gemini monster that becomes a Tuner monster when it’s been normal summoned twice.
Having a high ATK of 1800 is good because it makes it easier for it to survive one turn in order to be normal summoned twice. But there is the issue of having to get Tuned Magician and another monster on the field in order to Synchro Summon.
But because of this cards high ATK, it can be useful on its own for a while. So its ability to become a Tuner when you need it is really good.
Another great Synchro utility card. Lightwave Tuning lets you treat any level 4 LIGHT monster as a Tuner monster until the end of the turn.
It’s a great card when running a Synchro deck that uses LIGHT monsters. It essentially lets you turn any of your 4-stars into a Tuner monster and that’s a great effect when focusing on them.
Here is a good card that takes some work and is a bit situational but it’s really good. It’s a 7-star monster so it takes two monsters to tribute summon it.
Once per turn, you can discard one card to take control of all level 3 or lower monsters on your opponent’s side of the field until the end phase. The controlled monsters cannot activate effects, be tributed, or be used for Synchro Summons.
This monster basically gives you full field control if any of your opponent’s monsters are 3-stars or below. But that’s what makes it situational because its effect requires those low-level monsters.
But its ATK is 2700 so that alone makes it a powerful monster on its own. Having the effect is just a very welcomed and useful addition.